Trimps Wikia
Register
Advertisement
More about Trimps:
Exploration: Helium UniverseRadon UniverseMapsUnique mapsUnlocksImpsStoryLoot
Basic Information: Trimp (species)ResourcesStructuresJobsUpgradesEquipmentSettingsCombat
Long-term Gameplay: Helium/RadonPerksHeirloomsFormationsMasteryAchievementsLiquificationFluffy/Scruffy
Gameplay Changes: PortalChallengesVoid MapsChallenge²/Challenge³Player's SpireSpire Assault
Anomalies: Broken PlanetCorruptionSpireMagmaEmpowerments of NatureObsidianMutated zones
Other Useful Info: GuidesCalculatorsChangelogMods

The in-game list of all Achievements can be accessed through a button in the bottom bar.

Each achievement earned gives a set amount of additive damage%. The current total summed up gain from all achievements can be observed in the achievement screen, as well as on the trimps damage breakdown. Reaching 15% damage bonus from achievements unlocks Golden Upgrades.

There are 377 achievements in total, with maximum damage bonus achievable from all achievements (including hidden) being 68500%. (Final damage multiplier: x686)

Interface[]

Achivements

Achievements are divided into categories. Newly earned achievements have a yellow (!) icon next to them, and have to be moused over for the icon to go away. When moused over, the description of each visible achievement can be viewed in the top-left. Only completed achievements and an achievement after the last completed one in a category can be viewed; the rest of them are locked. The exception are speedrun achievements, whose descriptions can always be viewed, and feats of strength (Feats), which can be viewed once their goalpoints are initially reached.

Achievement boxes are colored gray if they are locked, yellow with stripes if they are available, green if they are completed, and (for Feats/Humane Run) red with stripes and an X icon if the achievement cannot be obtained during that run.

When an achievement is earned, a pop-up is displayed on the screen which can be clicked away with the red X icon, or open the achievement screen with the green newspaper icon. If a new achievement is earned while the pop-up is on the screen, it's replaced with a pop-up for the new achievement.

Tiers[]

Achievements are divided into Tiers, which resemble their relative difficulty. The damage bonus received from completing an achievement depends on its tier, as per the table below:

Tier

Color

Damage bonus

Estimated Zone of Completion
Tier 1 Green 0.3% 1 - 20
Tier 2 Blue 1% 21 - 60
Tier 3 Purple 2.5% 61 - 100
Tier 4 Orange 5% 101 - 150
Tier 5 Red 10% 151 - 200
Tier 6 Pink 20% 201 - 250
Tier 7 Teal 40% 251 - 300
Tier 8 Salmon 80% 301 - 600

In addition, the following tiers of achievements use CSS, as per the table below:

Tier CSS background style Damage bonus Estimated Zone of Completion
Tier 9 linear-gradient(to top, #2286ad 0%,#000000 30%,#661310 50%,#000000 80%,#2286ad 100%) 160% 601 - 700, U2 1 - 10
Tier 10 linear-gradient(to top, #bd6543 0%,#661310 30%,#a18900 50%,#661310 80%,#bd6543 100%) 250% 701+, U2 11 - 50
Tier 11 linear-gradient(to top, #551555 0%,#35a5a5 30%,#1900ff 50%,#35a5a5 80%,#551555 100%) 400% U2 51 - 100
Tier 12 linear-gradient(to top, #620f0f 0%,#d58565 30%,#951545 50%,#d58565 80%,#620f0f 100%) 750% U2 101 - 150
Tier 13 linear-gradient(to top, #880588 0%, #4b2850 15%, #067c21 30%, #b300ff 45%, #060754 50%, #b300ff 55%, #067c21 70%, #4b2850 85%, #880588 100%) 1200% U2 151+

The "Estimated Zone of Completion" corresponds to the approximate time one will be able to earn the achievements comfortably, once your Highest Zone Ever is within the specified bounds. Note that this is a rough guide and not absolute.

Total damage gains[]

Below is a table showing total damage gain from completing all achievements of a specific tier. These include Hidden achievements as well.

Tier Total number of achievements (selected tier only) Total damage gain (selected tier only) Total damage gain (cumulative)
Tier 1 20 6% 6%
Tier 2 34 34% 40%
Tier 3 34 85% 125%
Tier 4 31 155% 280%
Tier 5 36 360% 640%
Tier 6 33 660% 1300%
Tier 7 37 1480% 2780%
Tier 8 38 3040% 5820%
Tier 9 23 3680% 9500%
Tier 10 20 5000% 14500%
Tier 11 24 9600% 24100%
Tier 12 24 18000% 42100%
Tier 13 22 26400% 68500%

Fluff level[]

The heading text in the achievement screen "You are dealing x% extra damage" is followed by a specific random message, which depends on your current damage bonus:

Damage bonus List of possible lines Golden Upgrades
under 15%
  • "better get some more achievements"
  • "you'd do fine with a few more achievements"
  • "but you wish you had a few more achievements"
Locked
under 100%
  • "your achievement game shows promise"
  • "on your path to achievement"
  • "thanks to your achievements"
Every 50 zones
under 300%
  • "thanks to your bounty of achievements"
  • "must be all those achievements"
  • "you are one with the achievements"
  • "and you water your achievements daily"
Every 45 zones
under 600%
  • "your Trimps are mighty impressed"
  • "your achievements are mind blowing"
  • "You wake up, achieve, then sleep"
  • "you have achievement in your blood"
Every 40 zones
under 1000%
  • "your achievements are beyond mortal comprehension"
  • "Trimps far and wide tell stories of your achievement"
  • "you have achieved achievement"
  • "everything you touch turns to achievement"
Every 35 zones
under 2000%
  • "your achievements have achieved achievement."
  • "news of your achievement spreads throughout the galaxy"
  • "achievements bend to your will"
  • "your achievements transcend reality"
Every 30 zones
under 10000%
  • "word of your achievement spreads throughout the universe"
  • "everyone else is super jealous"
  • "the achievements of your achievements have achieved achievement"
  • "your achievements have gained sentience"
  • "everyone else just stays home"
  • "you appear if someone says 'Achievement' 3 times in a mirror"
Every 25 zones, extra every 500%
under 50000%
  • "news of your achievement spreads throughout the multiverse"
  • "It's actually over 9000"
  • "everyone else is legitimately impressed"
  • "your great great grand achievements have achieved achievement"
  • "If achievement was a game, you would win"
  • "You achieved enlightenment, then your enlightenment started achieving"
  • "your Trimps tell all their friends how cool you are"
  • "you now gain your sustenance from achievements"
  • "your achievements bring all the Trimps to the Barn"
Every 25 zones, extra every 2000%
over 50000% Every 25 zones, extra every 10000%

In addition, if your total achievement bonus is over 2000%, you will start off with 1 extra Golden Upgrade for every 500% damage bonus at the beginning of every run. So if you have a total of 3000% achievement bonus, you will receive 2 extra Golden Upgrades at the beginning of every run. Once the achievement bonus exceeds 10000%, extra Golden Upgrades are given for every 2000% damage bonus until a total of 50000% bonus, then further extra Golden Upgrades are given for every 10000% damage bonus.

As of 5.5, if all achievements are acquired, the player will gain a Golden Upgrade every 25 zones, plus an additional 37 Golden Upgrades at the start of every run.

List of all achievements[]

U1 Achievements[]

Zone Progress[]

Achievement Requirement Tier
This is Easy Complete Zone 2 Tier 1
Blimp Slayer Complete Zone 5 Tier 1
Groundbreaker Complete Zone 10 Tier 1
The Beginning Complete Zone 20 Tier 1
Determined Complete Zone 30 Tier 2
Professor Complete Zone 40 Tier 2
Trimp Aficionado Complete Zone 50 Tier 2
Slayer of Planets Complete Zone 60 Tier 2
Motivated Complete Zone 70 Tier 3
Electric Complete Zone 80 Tier 3
Stronk Complete Zone 90 Tier 3
Endurance Complete Zone 100 Tier 3
Unwavering Complete Zone 110 Tier 4
Coordinated Complete Zone 120 Tier 4
Resolved Complete Zone 130 Tier 4
Steadfast Complete Zone 140 Tier 4
Grit Complete Zone 150 Tier 5
Perseverance Complete Zone 160 Tier 5
Persistence Complete Zone 170 Tier 5
Tenacity Complete Zone 180 Tier 5
The Instigator Complete Zone 190 Tier 6
The Destroyer Complete Zone 200 Tier 6
The Eradicator Complete Zone 210 Tier 6
The Exterminator Complete Zone 220 Tier 6
Heat Maker Complete Zone 230 Tier 6
Heat Hater Complete Zone 240 Tier 7
Heat Breaker Complete Zone 250 Tier 7
Heat Slayer Complete Zone 260 Tier 7
Heat Expert Complete Zone 270 Tier 7
Heat Bender Complete Zone 280 Tier 7
Volcanic Complete Zone 290 Tier 7
Magma Master Complete Zone 300 Tier 7
Zone Shredder Complete Zone 325 Tier 8
Acre of Nature Complete Zone 350 Tier 8
Natural Clearer Complete Zone 375 Tier 8
Aspirer Complete Zone 400 Tier 8
Insane Complete Zone 450 Tier 8
Spire Master Complete Zone 500 Tier 8
Globalist Complete Zone 525 Tier 8
World Leader Complete Zone 550 Tier 8
Experienced Complete Zone 600 Tier 9
Trimptrotter Complete Zone 650 Tier 9
Echo Eradicator Complete Zone 700 Tier 9
Obsidian Obliterator Complete Zone 750 Tier 10
Master of Universes Complete Zone 800 Tier 11
The Chosen One Complete Zone 809 Tier 12

Trimp Damage[]

Achievement Requirement Tier
Lead Trimps Reach 100 displayed damage Tier 1
Silver Trimps Reach 100K displayed damage Tier 1
Golden Trimps Reach 100B (1e11) displayed damage Tier 2
Copper Trimps Reach 100Qa (1e17) displayed damage Tier 2
Platinum Trimps Reach 100Sx (1e23) displayed damage Tier 3
Iron Trimps Reach 100Oc (1e29) displayed damage Tier 3
Steel Trimps Reach 100Dc (1e35) displayed damage Tier 4
Obsidian Trimps Reach 100Dd (1e41) displayed damage Tier 4
Cobalt Trimps Reach 100Qad (1e47) displayed damage Tier 5
Topaz Trimps Reach 100Sxd (1e53) displayed damage Tier 5
Diamond Trimps Reach 1Nd (1e60) displayed damage Tier 6
Transcendental Trimps Reach 10Uv (1e67) displayed damage Tier 6

Trimps Owned[]

Achievement Requirement Tier
Too Many Trimps Have 50 total Trimps Tier 1
Overcrowding Have 150 total Trimps Tier 1
This Is Trimp Have 300 total Trimps Tier 1
It Takes a Tribe Have 1000 total Trimps Tier 2
It Takes a Town Have 10K total Trimps Tier 2
It Takes a City Have 100K total Trimps Tier 2
A Milli Trimpi Have 1M total Trimps Tier 3
Trimpsponential Growth Have 10M total Trimps Tier 3
MMMEGATRIMPS Have 100M total Trimps Tier 3
It Takes a Nation Have 1B total Trimps Tier 4
It Takes a Planet Have 10B total Trimps Tier 4
It Takes a Universe Have 100B total Trimps Tier 4

Real Estate[]

Achievement Requirement Tier
Tiny Homes Build your first Hut Tier 1
Residential Development Build your first House Tier 1
Taste for Luxury Build your first Mansion Tier 1
Fancy Build your first Hotel Tier 1
The Skyline Build your first Resort Tier 2
Dimensional Drift Build your first Gateway Tier 2
Too Cool For Helium Build your first Wormhole Tier 2
Space From Stars Build your first Collector Tier 2
To Infinity and Beyond Build your first Warpstation Tier 3
Mass Generation Use the Dimensional Generator Tier 5

Total Portals[]

Achievement Requirement Tier
A Trimp Through Time Use the Portal 1 time Tier 1
When The Wild Things Are Use the Portal 3 times Tier 2
A Time Like No Other Use the Portal 10 times Tier 2
Venti Timeachino Use the Portal 20 times Tier 2
Time Of Your Life Use the Portal 50 times Tier 3
Centennial Trimper Use the Portal 100 times Tier 3
Amnesia Use the Portal 200 times Tier 4
Dedicated Traveller Use the Portal 500 times Tier 4

Total Zone Clears[]

Achievement Requirement Tier
Pathfinder Clear 30 total Zones Tier 2
Bushwhacker Clear 70 total Zones Tier 2
Pioneer Clear 130 total Zones Tier 3
Seeker Clear 200 total Zones Tier 3
Adventurer Clear 400 total Zones Tier 3
Lucky Resolve Clear 777 total Zones Tier 4
GigaClearer Clear 1000 total Zones Tier 4
Globetrotter Clear 1500 total Zones Tier 5
Vanquisher Clear 10K total Zones Tier 7
Conquistador Clear 50K total Zones Tier 7

Total Map Clears[]

Achievement Requirement Tier
Map Maker Clear 50 total Maps Tier 1
Map Runner Clear 100 total Maps Tier 2
Map Destroyer Clear 2000 total Maps Tier 2
Map Annihilator Clear 5000 total Maps Tier 3
Map Slaughterer Clear 10K total Maps Tier 3
Map Commander Clear 20K total Maps Tier 4
Maptain Clear 50K total Maps Tier 4
Cartographer Clear 100K total Maps Tier 5

Helium Collection[]

Achievement Requirement Tier
Cool Gather 100 total Helium Tier 1
Crisp Gather 1000 total Helium Tier 2
Brisk Gather 10K total Helium Tier 3
Chilly Gather 100K total Helium Tier 4
Frosty Gather 1M total Helium Tier 5
Frigid Gather 10M total Helium Tier 6
Frozen Gather 100M total Helium Tier 6
Gelid Gather 1B total Helium Tier 7
Glacial Gather 100B total Helium Tier 7
Freaking Cold Gather 1T total Helium Tier 7
Arctic Gather 100T total Helium Tier 8
Absolute Zero Gather 10Qa total Helium Tier 8

Helium Per Hour[]

Achievement Requirement Tier
Coldlector Reach 10 Helium Per Hour Tier 2
Centelium Reach 100 Helium Per Hour Tier 3
Frosty Tanker Reach 1000 Helium Per Hour Tier 3
Blimp Snatcher Reach 10K Helium Per Hour Tier 4
Squeaky Dasher Reach 100K Helium Per Hour Tier 4
Quick N Cool Reach 1M Helium Per Hour Tier 5
Hour Bender Reach 10M Helium Per Hour Tier 6
Acquired Frost Reach 1B Helium Per Hour Tier 7
Vacuum Reach 100B Helium Per Hour Tier 7
Levitator Reach 10T Helium Per Hour Tier 8
Soarer Reach 1Qa Helium Per Hour Tier 8
Cool Runnings Reach 500Qa Helium Per Hour Tier 9

Heirloom Collection[]

Achievement Requirement Tier
Finder Collect 1 Heirloom Tier 2
Gatherer Collect 10 Heirlooms Tier 2
Accumulator Collect 40 Heirlooms Tier 3
Fancier Collect 100 Heirlooms Tier 3
Aficionado Collect 500 Heirlooms Tier 4
Devotee Collect 1111 Heirlooms Tier 5
Connoisseur Collect 2000 Heirlooms Tier 6
Expert Collect 5000 Heirlooms Tier 7
Curator Collect 10K Heirlooms Tier 8

Gem Collection[]

Achievement Requirement Tier
What's This For? Collect 1 Gem Tier 1
Collector of Shinies Collect 1B (1e9) Gems Tier 2
Dragimp Lover Collect 1Sx (1e21) Gems Tier 3
Expert of Shinies Collect 1No (1e30) Gems Tier 4
Jeweller Collect 1Dd (1e39) Gems Tier 5
Gemaster Collect 1Qid (1e48) Gems Tier 6
Gemazing Collect 1Od (1e57) Gems Tier 7

Daily Bonus[]

Achievement Requirement Tier
Daytermined Earn 500K Helium from the Daily Challenge Tier 3
Daydicated Earn 1M Helium from the Daily Challenge Tier 4
Daystiny Earn 5M Helium from the Daily Challenge Tier 5
Daylighted Earn 25M Helium from the Daily Challenge Tier 6
Daystroyer Earn 2B Helium from the Daily Challenge Tier 7
Daylusional Earn 1T Helium from the Daily Challenge Tier 8
Dayrailed Earn 1Qa Helium from the Daily Challenge Tier 8
Daypocalyptic Earn 1Sx Helium from the Daily Challenge Tier 9

Humane Run[]

By mousing over the achievements in this category, you will see the messages "Still Earnable!", "You have lost once this zone, be careful!" or "You lost more than once on zone XXX". Note that you will fail these achievements if you lose two fights in a single zone. Note that "abandoning soldiers" and losses in maps both count as "losing a fight" for these achievements.

Achievement Requirement Tier
Sitter Reach Z5 after losing no more than one fight per zone Tier 1
Watchdog Reach Z50 after losing no more than one fight per zone Tier 4
Nanny Reach Z100 after losing no more than one fight per zone Tier 5
Caretaker Reach Z150 after losing no more than one fight per zone Tier 6
Supervisor Reach Z200 after losing no more than one fight per zone Tier 7
Advocate Reach Z250 after losing no more than one fight per zone Tier 7
Guardian Reach Z300 after losing no more than one fight per zone Tier 7
Coddler Reach Z350 after losing no more than one fight per zone Tier 7
Savior Reach Z400 after losing no more than one fight per zone Tier 8
Defender Reach Z450 after losing no more than one fight per zone Tier 8
Trimp Lover Reach Z500 after losing no more than one fight per zone Tier 8
Righteous Reach Z600 after losing no more than one fight per zone Tier 9

Speed: The Block[]

Achievement Requirement Tier
Block Hobbyist Clear The Block in less than 8 hours from start of run Tier 1
Block Apprentice Clear The Block in less than 4 hours from start of run Tier 1
Block Professional Clear The Block in less than 2 hours from start of run Tier 2
Block Rockstar Clear The Block in less than 1 hour from start of run Tier 2

Speed: The Wall[]

Achievement Requirement Tier
Wall Novice Clear The Wall in less than 8 hours from start of run Tier 2
Wall Student Clear The Wall in less than 4 hours from start of run Tier 2
Wall Contender Clear The Wall in less than 2 hours from start of run Tier 2
Wall Scaler Clear The Wall in less than 1 hour from start of run Tier 3

Speed: Anger[]

Achievement Requirement Tier
Angry Jogger Clear DoA in less than 8 hours from start of run Tier 2
Angry Runner Clear DoA in less than 4 hours from start of run Tier 2
Angry Sprinter Clear DoA in less than 2 hours from start of run Tier 3
Angry Racer Clear DoA in less than 1 hour from start of run Tier 3
Angry Teleporter Clear DoA in less than 1 min from start of run Tier 8

Speed: Doom[]

Achievement Requirement Tier
Walk to Doom Clear ToD in less than 8 hours from start of run Tier 2
Trot to Doom Clear ToD in less than 4 hours from start of run Tier 3
Canter to Doom Clear ToD in less than 2 hours from start of run Tier 3
Gallop to Doom Clear ToD in less than 1 hour from start of run Tier 4

Speed: The Prison[]

Achievement Requirement Tier
Prison Odyssey Clear The Prison in less than 8 hours from start of run Tier 3
Prison Expedition Clear The Prison in less than 6 hours from start of run Tier 4
Prison Adventure Clear The Prison in less than 4 hours from start of run Tier 4
Prison Trek Clear The Prison in less than 3 hours from start of run Tier 5
Prison Tour Clear The Prison in less than 2:30 from start of run Tier 5
Prison Road Trip Clear The Prison in less than 2 hours from start of run Tier 5
Prison Hike Clear The Prison in less than 1:45 from start of run Tier 6
Prison Jog Clear The Prison in less than 1:30 from start of run Tier 6
Prison Sprint Clear The Prison in less than 10 mins from start of run Tier 8

Speed: Bionic[]

Achievement Requirement Tier
Lover of Bots Clear Bionic Wonderland in less than 24 hours from start of run Tier 4
Friend of Bots Clear Bionic Wonderland in less than 20 hours from start of run Tier 4
Acquaintance of Bots Clear Bionic Wonderland in less than 12 hours from start of run Tier 5
Bot Disliker Clear Bionic Wonderland in less than 8 hours from start of run Tier 5
Bot Hater Clear Bionic Wonderland in less than 3:30 from start of run Tier 6
Bot Slayer Clear Bionic Wonderland in less than 2:30 from start of run Tier 6

Speed: Star[]

Achievement Requirement Tier
Cosmic Curiosity Clear Imploding Star in less than 28 hours from start of run Tier 5
Star Struck Clear Imploding Star in less than 18 hours from start of run Tier 5
Space Speeder Clear Imploding Star in less than 6:30 from start of run Tier 5
Intense Inertia Clear Imploding Star in less than 3 hours from start of run Tier 6
Stellar Striker Clear Imploding Star in less than 2:30 from start of run Tier 6
Insane Imploder Clear Imploding Star in less than 50 mins from start of run Tier 7
Born Imploded Clear Imploding Star in less than 5 mins from start of run Tier 8

Speed: Spire[]

Achievement Requirement Tier
Spire Trialer Clear The Spire in less than 21:40 from start of run Tier 6
Spire Rider Clear The Spire in less than 15 hours from start of run Tier 6
Spire Strider Clear The Spire in less than 8:20 from start of run Tier 6
Spire Glider Clear The Spire in less than 3:20 from start of run Tier 7
Spire Flier Clear The Spire in less than 2:55 from start of run Tier 7
Inspired Clear The Spire in less than 1 hour from start of run Tier 7
Spire Spirer Clear The Spire in less than 2 mins from start of run Tier 8

Speed: Spire II[]

Achievement Requirement Tier
Toxic Treader Clear Spire II in less than 8:20 from start of run Tier 6
Toxic Trotter Clear Spire II in less than 3:20 from start of run Tier 7
Toxic Traveller Clear Spire II in less than 2 hours from start of run Tier 8
Toxic Tempo Clear Spire II in less than 1 hour from start of run Tier 8
Toxic Teleporter Clear Spire II in less than 10 mins from start of run Tier 9

Speed: Spire III[]

Achievement Requirement Tier
Chillin Clear Spire III in less than 8 hours from start of run Tier 6
Arctic Accelerator Clear Spire III in less than 4 hours from start of run Tier 7
Rimy Runner Clear Spire III in less than 2 hours from start of run Tier 8
Subzero Sprinter Clear Spire III in less than 1:20 from start of run Tier 8
Frigid and Furious Clear Spire III in less than 20 mins from start of run Tier 9

Speed: Spire IV[]

Achievement Requirement Tier
Windy Walker Clear Spire IV in less than 72 hours from start of run Tier 8
Gusty Gait Clear Spire IV in less than 48 hours from start of run Tier 8
Breeze Breaker Clear Spire IV in less than 24 hours from start of run Tier 8
Zippy Zephyr Clear Spire IV in less than 5 hours from start of run Tier 8
Temporal Tempest Clear Spire IV in less than 1 hour from start of run Tier 9
Stratus Screamer Clear Spire IV in less than 30 mins from start of run Tier 9
Tearin' Tornado Clear Spire IV in less than 11 mins from start of run Tier 10

Speed: Spire V[]

Achievement Requirement Tier
actiVe Clear Spire V in less than 24 hours from start of run Tier 8
resolVed Clear Spire V in less than 6 hours from start of run Tier 9
traVeler Clear Spire V in less than 2 hours from start of run Tier 9
driVen Clear Spire V in less than 40 mins from start of run Tier 10
triVialized Clear Spire V in less than 20 mins from start of run Tier 10

Speed: Spire VI[]

Achievement Requirement Tier
naVIgator Clear Spire VI in less than 24 hours from start of run Tier 10
diVIne Clear Spire VI in less than 8 hours from start of run Tier 11
thriVIng Clear Spire VI in less than 2 hours from start of run Tier 12
leVItator Clear Spire VI in less than 45 mins from start of run Tier 12
relatiVIstic Clear Spire VI in less than 25 mins from start of run Tier 12

Speed: Spire VII[]

Achievement Requirement Tier
World Wall Clear Spire VII in less than 64 hours from start of run Tier 12
Reality Rider Clear Spire VII in less than 8 hours from start of run Tier 12
Destructive Destiny Clear Spire VII in less than 2 hours from start of run Tier 13
Cosmic Collapser Clear Spire VII in less than 42 mins from start of run Tier 13


U2 Achievements[]

The achievement categories specific to Universe 2 are interwoven with the Universe 1 achievements when they are unlocked in a way that generally makes sense. They're separated here for ease of reference.

Zone Progress: U2[]

Appears beneath Zone Progress.

Achievement Requirement Tier
This is Harder Complete Zone 2 in Universe 2 Tier 9
Second Coming Complete Zone 5 in Universe 2 Tier 9
Blimp Destroyer Complete Zone 10 in Universe 2 Tier 10
Improbable Again Complete Zone 20 in Universe 2 Tier 10
Unstoppable Complete Zone 30 in Universe 2 Tier 10
Progresser Complete Zone 40 in Universe 2 Tier 10
Fifty Fifty Complete Zone 50 in Universe 2 Tier 10
Actually Unbroken Complete Zone 60 in Universe 2 Tier 11
Lucky 7D Complete Zone 70 in Universe 2 Tier 11
Apt Complete Zone 80 in Universe 2 Tier 11
The Unshocked Complete Zone 90 in Universe 2 Tier 11
Universalist Complete Zone 100 in Universe 2 Tier 11
Through The Unknown Complete Zone 110 in Universe 2 Tier 12
Swarming Complete Zone 120 in Universe 2 Tier 12
Steamroller Complete Zone 130 in Universe 2 Tier 12
Universal Destroyer Complete Zone 140 in Universe 2 Tier 12
Eater of Zones Complete Zone 150 in Universe 2 Tier 12
Bringer of Progress Complete Zone 160 in Universe 2 Tier 13
Major Zonage Complete Zone 170 in Universe 2 Tier 13
Master of Alchemy Complete Zone 180 in Universe 2 Tier 13
Ballistic Complete Zone 190 in Universe 2 Tier 13
Neverending Journey Complete Zone 200 in Universe 2 Tier 13

Radon Collection[]

Appears beneath Helium Collection.

Achievement Requirement Tier
Radon Runner Gather 100 total Radon Tier 9
The Irradiated Gather 10K total Radon Tier 9
Radonlicious Gather 500K total Radon Tier 10
Radon Quixote Gather 10M total Radon Tier 10
Radon Racer Gather 1B total Radon Tier 10
Raging Radon Gather 100B total Radon Tier 11
Radon Wrangler Gather 10T total Radon Tier 12
All Said and Radone Gather 10Qa total Radon Tier 12
Radominating Gather 10Qi total Radon Tier 13
Rads to Riches Gather 1Sx total Radon Tier 13
Radonculous Gather 1Sp total Radon Tier 13

Mapless Drifter[]

Appears beneath Humane Run.

Achievement Requirement Tier
Map Misser Reach U2 Z20 without ever entering a Map. Tier 10
Map Lacker Reach U2 Z30 without ever entering a Map. Tier 10
Mapophobia Reach U2 Z40 without ever entering a Map. Tier 11
GPS Reach U2 Z50 without ever entering a Map. Tier 11
Undisoriented Reach U2 Z60 without ever entering a Map. Tier 11
Need No Map Reach U2 Z70 without ever entering a Map. Tier 11
The Efficient Reach U2 Z80 without ever entering a Map. Tier 11
Bulldozer Reach U2 Z90 without ever entering a Map. Tier 12
Worldly Reach U2 Z100 without ever entering a Map. Tier 12
Big Pusher Reach U2 Z125 without ever entering a Map. Tier 13
Defragmented Reach U2 Z150 without ever entering a Map. Tier 13
Stubborn Reach U2 Z175 without ever entering a Map. Tier 13

Shielded[]

Appears beneath Mapless Drifter.

Achievement Requirement Tier
Crumb of Comfort Reach U2 Z40 without your Shield falling below 25%. Tier 11
Common Comfort Reach U2 Z50 without your Shield falling below 35%. Tier 11
Controlled Comfort Reach U2 Z60 without your Shield falling below 45%. Tier 11
Certain Comfort Reach U2 Z70 without your Shield falling below 50%. Tier 11
Copious Comfort Reach U2 Z80 without your Shield falling below 50%. Tier 12
Critical Comfort Reach U2 Z90 without your Shield falling below 50%. Tier 12
Cosmic Comfort Reach U2 Z100 without your Shield falling below 60%. Tier 12
Colossal Comfort Reach U2 Z125 without your Shield falling below 60%. Tier 13
Ceaseless Comfort Reach U2 Z150 without your Shield falling below 70%. Tier 13
Complete Comfort Reach U2 Z175 without your Shield falling below 70%. Tier 13

U2 Speed: Big Wall[]

Appears beneath Speed: Spire V. The other U2 speed achievements will appear below this.

Achievement Requirement Tier
Big Wall Crawler Clear Big Wall in less than 1:40 from start of run Tier 9
Big Wall Scholar Clear Big Wall in less than 50 mins from start of run Tier 9
Big Wall Mauler Clear Big Wall in less than 10 mins from start of run Tier 10
Big Wall Baller Clear Big Wall in less than 4 mins from start of run Tier 11

U2 Speed: Palace[]

Achievement Requirement Tier
Peasant Clear Prismatic Palace in less than 3 hours from start of run Tier 10
Jester Clear Prismatic Palace in less than 1:30 from start of run Tier 10
Advisor Clear Prismatic Palace in less than 40 mins from start of run Tier 11
Ruler Clear Prismatic Palace in less than 12 mins from start of run Tier 12

U2 Speed: Atlantrimp[]

Achievement Requirement Tier
Sinker Clear Atlantrimp in less than 4 hours from the start of run Tier 10
Floater Clear Atlantrimp in less than 1 hour from the start of run Tier 11
Swimmer Clear Atlantrimp in less than 20 minutes from the start of run Tier 12

U2 Speed: Melting[]

Achievement Requirement Tier
Thawed Clear Melting Point in less than 6 hours from start of run Tier 11
Tempered Clear Melting Point in less than 1:40 from start of run Tier 12
Melty Clear Melting Point in less than 45 mins from start of run Tier 12
Molten Clear Melting Point in less than 30 mins from start of run Tier 12

Feats[]

Here's a list of all the feats that are visible in the achievement screen by default. Their names and conditions will become visible once one has reached a certain zone, usually the one related to their unlocking criteria. For example, Thick Skinned will be available once you reach zone 125, where Crushed is unlocked. It is possible to earn certain feats before their conditions become visible.

Some feats are earned by completing a specific Challenge under certain restrictions. Other feats can be completed in Challenge²s, like Grounded and Great Host.

Some feats are hidden until they are earned, and then they will be listed with the visible feats in-game. These are covered in the section below to avoid spoilers. For a table on hidden feats (which are listed in the same category once unlocked) look at the next section.

Achievement Requirement Zone Tier
Forgot Something Complete the Dimension of Anger before buying Bounty 20 Tier 2
Underachiever Reach Z30 with no respec and 60 or less He spent 30 Tier 3
Hoarder Have over 1M Traps at once 30 Tier 3
Underbalanced Beat Balance, never having more than 100 stacks 40 Tier 3
Peacekeeper Reach Zone 10 with 5 or fewer dead Trimps 60 Tier 4
Grounded Attack 20 times without dying in Electricity 80 Tier 4
Now What Use up all 7 Daily Challenges 100 Tier 5
Swag Equip a magnificent or better Staff and Shield 125 Tier 5
Workplace Safety Reach Z60 with 1000 or fewer dead Trimps 60 Tier 5
No Time for That Reach Z120 without using manual research (i.e. the player must never be assigned to science/research during the run) 120 Tier 5
Tent City Reach Z75 without buying any housing 75 Tier 5
Holey Spend over 250k total He on Wormholes 75 Tier 5
Shaggy Reach Z60 with rank III or lower equipment 60 Tier 5
One-Hit Wonder Kill an Improbability in one hit 60 Tier 5
Survivor Beat a Lv 60+ Destructive Void Map with no deaths 60 Tier 5
Thick Skinned Beat Crushed without being crit past Z5 125 Tier 5
Great Host Kill an enemy with 100 stacks of Nom 145 Tier 5
Unbroken Break the Planet with 5 or fewer lost battles 60 Tier 5
Unemployment Reach Z60 without hiring a single Trimp 60 Tier 6
Very Sneaky Complete a zone above 99 without falling below 150 stacks on Life 110 Tier 6
Trimp is Poison Beat Toxicity, never having more than 400 stacks 165 Tier 6
Realtor Own 100 of all housing buildings 60 Tier 6
Grindless Complete Watch without entering any maps or purchasing Nurseries 180 Tier 6
Leadership Complete Lead with 100 or fewer lost battles 180 Tier 6
Defender Build your 10th Spire Floor 200 Tier 7
Stoned Kill 500K enemies in your Spire 200 Tier 7
Swagmatic Equip a magmatic Staff and Shield 230 Tier 7
Brr Bring a world enemy's attack below 1 246 Tier 7
Unsatisfied Customer Complete Lead with 1 or fewer Gigastations 180 Tier 7
Organic Trimps Complete Corrupted without Geneticists 190 Tier 7
Fhtagn Complete a Void Map at Z215 on Domination 215 Tier 7
Invincible Complete The Spire with 0 deaths 200 Tier 7
Mighty Overkill an Omnipotrimp 230 Tier 7
Mother Lode Defeat a Healthy enemy with 200 stacks of Wind 300 Tier 7
Infected Build up a Poison debuff that's 1000x higher than your attack 300 Tier 7
Challenged Earn a Challenge² bonus of 2000% 66 Tier 8
Bionic Sniper Complete a Bionic Wonderland map 45 levels higher than your zone number 170 Tier 8
Nerfed Beat the Spire with no respec and less than 100M He spent 200 Tier 8
Obliterate Defeat an enemy on Obliterated 425 Tier 8
M'Algamator Find an Amalgamator on Z1 350 Tier 8
AntiScience Beat Z75 on the Scientist V challenge 130 Tier 8
HeMergency Gain at least 01189998819991197253 He (Approximately 1.19Qi He or 1.19e18) from one Bone Portal 400 Tier 8
Eradicate Kill an Enemy on Eradicated 550 Tier 8
Invisible Complete Spire V with no deaths 600 Tier 8
Power Tower Build your 20th Spire Floor 200 Tier 8
Bionic Nuker Complete a Bionic Wonderland map 200 levels higher than your Zone number 325 Tier 9
Hypercoordinated Complete Spire II on the Coordinate challenge 300 Tier 9
Nerfeder Beat Spire II with no respec and 1B or less Helium spent 300 Tier 9
Imploderated Beat Imploding Star on Obliterated 425 Tier 9
Wildfire Close 750 Nurseries at the same time 230 Tier 9
Unessenceted Earn Dark Essence with no respec and 0 He spent 180 Tier 9
Melted Reach Magma on Obliterated 425 Tier 9
Screwed Break the Planet on Eradicated 550 Tier 9

Hidden Feats[]

These feats are hidden in-game. Expand the table if you want to see them.

Achievement Requirement Tier
Needs Block Die 50 times to a single Voidsnimp Tier 3
Elite Feat Reach exactly 1337 He/hr Tier 4
Maptastic Create a perfect map Tier 4
Consolation Prize Find a Common heirloom at Z146 or higher Tier 5
Gotta Go Fast Overkill every possible world cell before Z60 Tier 6
Extra Crispy Spend at least 10 minutes breeding an army with Geneticists Tier 6
Critical Luck Get 10 Red Crits in a row Tier 8

U2 Feats[]

The feats specific to Universe 2 are listed in a separate category (still named "Feats") that is hidden until Universe 2 is unlocked.

Achievement Requirement Zone Tier
Don't Need Luck One-shot a Dimension of Rage enemy on Unlucky while Unlucky 15 Tier 10
Perfectly Balanced Complete Downsize with an equal amount of Huts, Houses, Mansions, Hotels and Resorts 20 Tier 10
Resourceyphobe Complete Transmute without hiring a single Trimp 25 Tier 11
Upsized Complete Unbalance with 500 stacks of Unbalance 35 Tier 11
Unpoppable Complete Bublé without using Prismal or respeccing Perks 40 Tier 11
Pwnd Complete Duel without ever falling below 20 points 45 Tier 11
Solid Complete Melt without ever having more than 150 stacks 50 Tier 11
Coastapalooza Complete Trappapalooza without Trapping on or above Z50 60 Tier 12
Witherproof Complete Wither with 10K stacks of Hardened 70 Tier 12
Huffstle Reach a session score of 100-0 at L5+ in SA 75 Tier 12
Just Smack It Kill a L20+ SA Enemy without Shock, Bleed or Poison 75 Tier 12
Close Call Complete Revenge with exactly 19 stacks 80 Tier 12
Level Up Complete 80/80 quests on Quest 85 Tier 12
Unassisted Complete Archaeology without ever having more than 0 of one relic 95 Tier 12
Clear Skies Complete Storm without ever encountering a Stormcloud 105 Tier 13
Actually Insane Complete Insanity with 500 stacks without running a map above 50 lvl 110 Tier 13
You're Doing It Wrong Finish Berserk after reaching 20 Weakened Stacks before Z100 115 Tier 13
The Tortoise and the Bugs Reach 100 Swarm stacks by Z120 then complete Exterminate 120 Tier 13
Nurtured AF Reach L19 Cruffys by Z70 then complete Nurture 135 Tier 13
Heavy Trinker Collect 7500 Runetrinkets 135 Tier 13
Peace Complete all 25 Mayhems 100 Tier 13
Mad Scientist Complete a Z155 Void Map with 10 Gas Brews and 0 Void Pots 155 Tier 13

Hidden U2 Feats[]

These feats are hidden in-game. Expand the table if you want to see them.

Achievement Requirement Tier
Eliter Feat Reach exactly 1337 Rn/Hr Tier 10

Feat Completion Guides[]

Generally, most achievements will become possible to complete once the player has acquired enough Helium/Radon, Heirlooms, MasteriesLiquification and other bonuses.

This section covers tips/tricks on completion of feats of strength. Click on Expand to see them.

Tiers 1-5[]

Underachiever[]

You must Respec into a build that uses 60 or less Helium before you Portal, and you cannot respec after you Portal. You should preferably respec in the Portal screen. It is suggested to either run Underachiever in the beginning of the game (around 1-2 Portals; NOT IDEAL) or in late game when you'll have permanent upgrades and powerful Heirlooms. As well, running this with the Decay challenge (to take advantage of the health/loot/gathering bonuses at the start of zones) can speed things up considerably.

Peacekeeper and Workplace Safety[]

Going to the Map Chamber will kill your Trimps. Leaving a map through the Maps button will also kill your Trimps. The only way that lets your Trimps survive is from a map, by using the Repeat Off function. If you leave a map with Repeat Off and Exit to Maps setting toggled, the game will allow you to start another map without killing your Trimps. If you leave a map with Repeat Off and Exit to World setting toggled, you will be allowed to continue with the same group of soldiers without them dying, but you can't go back to maps. For instance, the best way to beat The Wall, while being allowed to farm another map, would be to enter The Wall, complete it with Repeat Off and Exit to Maps, then once you beat it, go to another map, and once you're done farming complete it with Repeat Off and Exit to World. A Shield Heirloom with Trainer Efficiency, Trimp Block and Health might be quite useful.

Peacekeeper[]

Trimps can be kept alive by either running the Frugal challenge, or having Feyimp and the Scientist II challenge reward gear, and upgrading gear faster than the Trimps can die. Keeping enough attack to one-shot enemies will also minimize the damage taken. Keeping AutoFight off will allow management of resources between groups of Trimps. After the first Trimp dies, one level of Coordination should be purchased to keep the next two groups alive as long as possible. After those next two groups die, all remaining Coordinations should be purchased, allowing your Trimps to have well more than enough health and block to beat zone 9.

Block from Trainers and Gyms (including the trainer upgrade)  doesn't update until a fighting group dies and a new group is sent in, so there's no immediate benefit to spending on those while a group is active; just make sure you buy what you can before you spawn the new fighting group.

Shieldblock isn't available until zone 11, so block shield has no bearing on this particular feat.

Workplace Safety[]

Get Scientist IV. Whenever you die, fight maps where your block is higher than the enemies' attack until you have all the upgrades available at your level. Once you reach level 45, max your Coordination, get all the available equipment, get your health/block high enough to beat 763Qa attack without dying and complete the achievement.

Coordinations Trimps Fighting[1] Zone Level Max Deaths Dead Trimps
6 9 15 1 9
10 24 25 2 57
13 48 35 4 249
15 75 45 10 999
  1. This number (and thus the total) will be reduced with the Coordinated perk.

This achievement is significantly harder than Peacekeeper. It can be done with about 25 million Helium (as of game version 5.7), but it's quite difficult at that point.

Grounded[]

There is some luck in getting this achievement, since you need to be able to one-hit slow enemies at least 15 times in a row (this ensures survival for 20 attacks). The easiest way to do this is to create a Mountains map with Fast Attacks on a low-level zone (lowest chance of fast enemies) and idle there until you have the achievement. An alternate strategy is much the same as the first, except you can start with low equipment levels and upgrade when your health gets low, thus increasing your health and maximum health every time and allowing you to survive more hits while debuffed.

No Time for That[]

You can't click the Research button at any point until you reach zone 120. Scientists must be used. Easy to do after completing Scientist IV.

Tent City[]

You're not allowed to buy any housing. This includes Warpstations, meaning you're also not allowed to buy any Gigastations as these come with a level 1 Warpstation by default. Tauntimp and high level of Trumps would be helpful.

Don't skimp on Carpentry (which stacks with Trumps/Tauntimps) and Coordinated either. This one's quite a bit harder than the zone-60 feats because of the zone-75 target.

Shaggy[]

The toughest Tier 5 feat by far; it is recommended to have at least unlocked Power II before attempting this achievement. Dump all your Helium in Power and Power II. No point in wasting Helium on Resilience; you will have enough Block, but low Trimp damage will be REALLY annoying. If you keep the Trimps bar under half, you can keep all of them working so they don't breed, and thus easily have max Anticipation stacks on each army you send out.

Thick Skinned[]

Respec out of Toughness and Resilience. Turn AutoPrestige to Weapons Only if you have it and turn off AutoFight. Focus on Gyms and Shield with Shieldblock, and don't buy any armor upgrades. After you break the planet, only buy enough armor (and add Helium to Toughness and Resilience) to raise your HP to around 1/2 of your block. If you can't do the math, only increase your HP by these methods when you're not actually fighting, and recheck your HP after each purchase, to make sure your health isn't too high. Use Barrier formation once it is available. Disable Geneticistassist if it is available.

Great Host[]

Disable your Map At Zone settings (if applicable). Let the game run until you get to 100 stacks of Nom (probably on an Improbability), and then upgrade your weapons and armor. This feat can be completed very quickly after you unlock Nom.

Respeccing out of Power/Relentlessness shouldn't be necessary unless you're seriously far past the unlock point for the Nom challenge.

Tiers 6-7[]

Unemployment[]

Not as hard as it sounds. Being conscripted into your army doesn't count as employment, so you can have as much population and army size (Coordinations) as you want. You'll have to research all the Science yourself. Other than that, the real limit will be resource gathering. Most of your resources will come from combat drops, especially in maps.

Very Sneaky[]

You will need to (ideally) reach zone 100 with maximum stacks, and avoid hitting any Living enemy for the entire zone you are aiming for this achievement on. To do this, you will need to know the virus movement like the back of your hand. Respec out of Overkill, Agility and for 20 Bones, Hyperspeed Masteries if you have slow reaction times. Turn AutoFight off and force-abandon to Maps as soon as you see the virus approaching the next few cells in your way. Be careful around the edges of the World, as the virus is able to 'phase' through the edges of the world. If you have Liquification up to Zone 110, then the easiest way is to turn Liquification off at zone 99 (a Living enemy is guaranteed to be on the first cell of zone 100), get maximum stacks on your Trimps at the end of zone 100, then turn Liquification back on.

Realtor[]

You need 100 (or more) of all housing. This includes Wormholes, which cost little under 185K Helium (less with Resourceful), and Warpstations (here it doesn't matter on which Gigastation you're on, as long as the number under Warpstation is 100 or higher). This is not recommended to attempt unless you consider 100-200K Helium to be an insignificant amount compared to the amount you earn, or if you really want the achievement despite the high Helium cost. This achievement can help you obtain one hidden achievement; expand the table of hidden feats above for details on it.

Brr[]

Can be done with surprisingly moderate Ice Empowerment and Transfer levels. Pushing beyond where you'd normally portal, and then unequipping your heirloom shield will often be enough; you can sell your Strength Towers as well (buy them right back after you're done); you can Respec to remove all damage-increasing perks before fighting an enemy to reduce damage even further. A "Healthy" enemy's HP makes this easier, so try to complete at least the first two Spires. If that's out of reach, you might be able to do it with a Corrupted Toughness enemy, or an Omnipotrimp.

Unintentional enemy death can be further counteracted via an active Nom Challenge² (this attack bonus is limited to 100 stacks, so Brr is still possible).

Note: Unlike Infected, this cannot be completed in a Bionic Wonderland map.

Infected[]

As with Brr, the simplest way to complete these feats is to have high Poison Empowerment level. Also as with Brr, making use of Nom Challenge² can prevent enemies from dying too quickly, and for Infected this can be augmented by intentionally fighting in a high-level Bionic Wonderland. This achievement is based on the current attack power. Once poison damage is high enough, you should change heirlooms and stances to drop your the attack power lower. This achievement can be earned more easily using a low-attack respec, but that should be unnecessary if you have about 10 Empowerments of Poison.

Tiers 8+[]

Bionic Sniper[]

The easiest way to complete this feat is to attempt BW275 from zone 230. Wait until you have enough population to immediately purchase at least 60 of the extra 100 Coordination upgrades when you enter Magma; you can use the Dimensional Generator to fuel at z230 if needed. Doing this feat during a Challenge² run where you've picked up Golden Battle upgrades is also recommended for the extra combat bonuses.

Nerfed[]

Get your Achievement and Challenge² bonuses as high as you can. A good Shield Heirloom with Trimp Health is also needed. Farm Extra Zone Maps for bonus prestiges, and run Toxicity² to farm metal for your equipments. Abandon the challenge once you are ready to attempt the Spire.

You won't have Fluffy or any of the Nature bonuses... But don't forget that you can build nurseries because you won't be getting into magma.

You may use the Perky setting labeled "Nerfed feat". Due to a bug in the game's rounding, you'll need to clear all perks before importing the Perky string.

Nerfeder[]

Do the run in Nom² (including Spire II). A high Fluffy evolution number helps, because you'll only have 1 point in Capable, but level 1 of a high evolution level still gives quite a bit of attack. High Dim Gen levels also help, because you won't be able to afford all of your Coordinations. High population gets you more of them.

Remember that you must not fail Spire 1, or Spire 2 won't be there. For both spires, raiding prestiges from a +5 zone map should be sufficient, assuming appropriately high Fluffy, Dim Gen, heirlooms, and challenge² bonus. When running this in Nom², one hit kills ensure that you don't get killed by the enemies regardless of your health, so when you reach Spire 2, you can turn off your Geneticistassist and remove all of your Geneticists and autofight the highest Bionic Wonderland you can, letting your poison build up to high enough to one hit kill every enemy and eventually Druopitee, being sure to turn off autofight before returning to the world, and returning to Bionic Wonderland whenever your poison stacks deplete.

You may use the Perky setting labeled "Nerfeder". Due to a bug in the game's rounding, you'll need to clear all perks before importing the Perky string.

Hypercoordinated[]

You can do it from the Coordinate² challenge.

Imploderated[]

Remember that the enemies get 10 times stronger every 10th zone. From zone 159, you can make a +6 zone map to get the zone 165 prestiges. Then run BW maps until BW170, pick up Imploding Star from BW170, abandon BW170, and run Imploding Star. Should only take a few hours with 3-5Sx HE, Fluffy E5 and ~5000% c² (boosted to ~10k with Mesmer), not worth spending days on it since you'll be back for Melted anyway.

Wildfire[]

See this guide.

Unessencented[]

See this guide.

Melted[]

See this guide.

Screwed[]

See this guide.

Hidden Feats[]

Some feats are hidden until they are earned, and then they will be listed with the visible feats in-game. Guides for some of these feats are covered in this section to avoid spoilers.

Expand to see content.

U1 Hidden Feats:

Needs Block (Tier 3: 2.5% bonus)[]

Early game method: For this method, it's recommended to not spend too much food on Trainers. Go through a Void Map until you find a Voidsnimp. Once you do, fire all your Trainers. You should have so little block that the Voidsnimp can kill your Trimps in one hit.

Mid to late game method: Hire some Geneticists. Then find a Voidsnimp that you won't kill in 1 hit. As soon as you find the Voidsnimp, fire all your Geneticists. The next trimp group will have much less health and will die quickly. Wait and die 50 times.

Elite Feat (Tier 4: 5% bonus)[]

The easiest way to do this achievement is to reach Helium/hr which is slightly higher than 1337, then let the game run without earning more Helium (running a map, for example). Your Helium/hr will gradually go down until it reaches this number. The game must be running (not paused) for this to work.

Maptastic (Tier 4: 5% bonus)[]

Create a map with all three modifiers at their best value (160% Loot or 185% Loot if you choose Garden biome, 25 Size or 20 Size if you have Map Reducer mastery, 75% Difficulty). You can simply smash the Create button with all sliders to the right until the achievement is rewarded. The map required for this achievement can be of any level, so you can make the lowest-level map to save fragments. Alternatively, you can first unlock the Perfect Sliders checkbox for Maps (reach Zone 110), then create a Map with all sliders moved to the right, then tick the box that appears. This will automatically create a perfect map.

Consolation Prize (Tier 5: 10% bonus)[]

There is 4.1% chance to get an Uncommon Heirloom in z146-165 Void Maps, and 2% for z166-180 Voids. You can't find Uncommons after zone 180. If the player has Fluffy level 1, this achievement will be automatically awarded.

Gotta Go Fast (Tier 6: 20% bonus)[]

First, you should have a bunch of levels in the Overkill perk. Then, you need to ensure that every world cell until zone 60 is overkilled. Farming maps for metal relatively often is recommended, for upgrading your attack equipment. If you look at the "World Cells Overkilled" under the Stats page you should get 50 overkills per world zone, so before starting a world zone export the game, run the game, abandon your Trimps as soon as you beat the boss, and check your stats to make sure you have an additional 50 overkills. If you didn't, import your save and go farm a metal map, then try again. You need exactly 2950 cells overkilled for this to unlock, so if you have something that allows you to overkill more cells, you need to remove them. Alternatively, if you don't want to remove them, you can liquify all zones from 1 to 59. This will also award the achievement.

Extra Crispy (Tier 6: 20% bonus)[]

Most people will get this on their first partial Spire clear, if they follow the common advice of inflating the breed time. Or if not the first partial clear, then the first full Spire clear. If you'd like to get it earlier, you can do so at any time after unlocking Geneticists.

Critical Luck (Tier 8: 80% bonus)[]

Get your critical chance as high as you can. Get a Plagued Heirloom with Critical Chance, the Charged Crits Mastery, Fluffy up to Evolution 4 Level 10 and attempt a Daily Challenge with increased Trimp Crit Chance. You need to get 10 red Crits in a row, so if your red crit chance is high enough (at least 25%), try idling in a low-level map until you have this achievement. This will probably be your last Tier 8 achievement, so don't feel discouraged if you can't get it early

U2 Hidden Feats:

Eliter Feat (Tier 10: 250% bonus)[]

Same as Elite Feat, but in Universe 2 with Radon.

Trivia[]

  • In patch 2.72, Achievements were added.
  • In patch 3.0, Heirloom achievements were added.
  • In patch 3.2, achievements for Imploding Star were added, as well as 11 standalone achievements. Some of these standalone achievements are hidden.
  • In patch 3.21, the fourth hidden achievement was added.
  • In patch 3.6, 12 new feats were added, out of which 1 is a hidden feat.
  • In patch 3.71, 8 new achievements were added (Helium Collection).
  • In patch 3.8, 5 new achievements were added (Daily Challenge Helium Collection).
  • In patch 4.0, 8 new achievements were added (Zone progression starting at Magma).
  • In patch 4.01, a new housing achievement was added (Mass Generation).
  • In patch 4.1, 15 new achievements were added in various categories. See the Changelog for more details.
  • In patch 4.5, a new tier of achievements (worth 80% each) is added. 13 new achievements in this tier were added.
  • In patch 4.6, achievements for later Spire speedruns and 12 new feats (1 hidden) were added.
  • In patch 4.7, 12 new achievements were added (Helium Per Hour).
  • In patch 4.8, 14 new achievements were added, including 6 feats (1 hidden).
  • In patch 4.9, one new speedrun achievement for Spire III and 6 feats (1 hidden) were added.
  • In patch 4.10, 12 new feats were added.
  • In patch 4.11, two new speedrun achievements for Spire IV and five new speedrun achievements for Spire V were added. A tenth tier of achievements (worth 250% each) was also added.
  • In patch 5.0, 59 new achievements (1 hidden) were added for Universe 2, as well as two more damage tiers. 
  • In patch 5.4, a new tier of achievements (each worth 1200%) was added. 4 new U2 Feats, 5 U2 Zone Progress achieves, 2 achieves for Mapless Drifter, Shielded, and Radon, as well as 3 speedrun achievements for the Trimple of Doom were added.
  • In patch 5.5, 15 new achievements were added for U2.
  • In patch 5.8, 22 new achievements were added, consisting of 12 Zone 300+ progress achievements, 5 new speedrun achievements for Spire VI, 4 new speedrun achievements for Spire VII, and a new Gem Collection milestone achievement, as well as reducing Stoned from 1 Million kills to 500K kills.
Advertisement