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More about Trimps:
Exploration: WorldMapsUnlocksImpsStoryLoot
Basic information: ResourcesStructuresJobsUpgradesEquipmentSettings
Long-term gameplay: HeliumPerksHeirloomsFormationsMasteryAchievements
Gameplay changes: PortalChallengesVoid MapsChallenge²
Anomalies: Broken PlanetCorruptionSpireMagma
Help: Guides

The in-game list of all Achievements can be accessed through a button in the bottom bar.

Each achievement earned gives a set amount of additive damage%. The current total summed up gain from all achievements can be observed in the achievement screen, as well as on the trimps damage breakdown. Reaching 15% damage bonus from achievements unlocks Golden Upgrades.

There are 195 achievements in total, with maximum damage achievable from all achievements (including hidden) being 2120.5% (Final damage multiplier: x22.205)

Interface Edit

Achievements are divided into categories. Newly earned achievements have a yellow (!) icon next to them, and have to be moused over for the icon to go away. When moused over, the description of each visible achievement can be viewed in top-left. In-game, only completed achievements, and an achievement after the last completed one in a category can be viewed, the rest of them are hidden. The exception are speed achievements, whose descriptions can always be viewed, and feats of strength, which can be viewed once their goalpoints are initially reached.

Achievement icons are colored gray if they are locked, yellow if they are available, green if they are completed, and, for feats of strength, red if the achievement cannot be obtained during that run.

When an achievement is earned, a pop-up is displayed on the screen which can be clicked away with the red X icon, or open the achievement screen with the green newspaper icon. If a new achievement is earned while the pop-up is on the screen, it's replaced with a pop-up for the new achievement.

Tiers Edit

Achievements are divided into Tiers, which resemble their difficulty. The amount of damage received from completing an achievement depends on its tier, as per the table below:

Tier

Color

Damage
reward

Tier 1 Green 0.30%
Tier 2 Blue 1.00%
Tier 3 Purple 2.50%
Tier 4 Orange 5.00%
Tier 5 Red 10%
Tier 6 Pink 20%
Tier 7 Teal 40%

Total gains Edit

Below is a table showing total damage gain from completing all achievements of a specific tier. These include Hidden achievements as well.

Tier

Total achievements
(selected tier only)

Total damage gain
(selected tier only)

Total damage gain
(cumulative)

Tier 1 20 6% 6%
Tier 2 32 32% 38%
Tier 3 31 77.5% 115.5%
Tier 4 27 135% 250.5%
Tier 5 33 330% 580.5%
Tier 6 27 540% 1120.5%
Tier 7 25 1000% 2120.5%

Fluff level Edit

The heading text in the achievement screen "You are dealing x% extra damage (...)" is followed by a specific random message, which depends on your current damage bonus.

Damage bonus List of possible names Golden Upgrades
under 15%
  • "better get some more achievements"
  • "you'd do fine with a few more achievements"
  • "but you wish you had a few more achievements"
Locked
under 100%
  • "your achievement game shows promise"
  • "on your path to achievement"
  • "thanks to your achievements"
Every 50 zones
under 300%
  • "thanks to your bounty of achievements"
  • "must be all those achievements"
  • "you are one with the achievements"
  • "and you water your achievements daily"
Every 45 zones
under 600%
  • "your Trimps are mighty impressed"
  • "your achievements are mind blowing"
  • "You wake up, achieve, then sleep"
  • "you have achievement in your blood"
Every 40 zones
under 1000%
  • "your achievements are beyond mortal comprehension"
  • "Trimps far and wide tell stories of your achievement"
  • "you have achieved achievement"
  • "everything you touch turns to achievement"
Every 35 zones
under 2000%
  • "your achievements have achieved achievement."
  • "news of your achievement spreads throughout the galaxy"
  • "achievements bend to your will"
  • "your achievements transcend reality"
Every 30 zones
over 2000%
  • "word of your achievement spreads throughout the universe"
  • "everyone else is super jealous"
  • "the achievements of your achievements have achieved achievement"
  • "your achievements have gained sentience"
  • "everyone else just stays home"
  • "you appear if someone says 'Achievement' 3 times in a mirror"
Every 25 zones

List of all achievements Edit

Zone ProgressEdit

Achievement Requirement Tier
This is EasyComplete Zone 2Tier 1
Blimp SlayerComplete Zone 5Tier 1
GroundbreakerComplete Zone 10Tier 1
The BeginningComplete Zone 20Tier 1
DeterminedComplete Zone 30Tier 2
ProfessorComplete Zone 40Tier 2
Trimp AficionadoComplete Zone 50Tier 2
Slayer of PlanetsComplete Zone 60Tier 2
MotivatedComplete Zone 70Tier 3
ElectricComplete Zone 80Tier 3
StronkComplete Zone 90Tier 3
EnduranceComplete Zone 100Tier 3
UnwaveringComplete Zone 110Tier 4
CoordinatedComplete Zone 120Tier 4
ResolvedComplete Zone 130Tier 4
SteadfastComplete Zone 140Tier 4
GritComplete Zone 150Tier 5
PerseveranceComplete Zone 160Tier 5
PersistenceComplete Zone 170Tier 5
TenacityComplete Zone 180Tier 5
The InstigatorComplete Zone 190Tier 6
The DestroyerComplete Zone 200Tier 6
The EradicatorComplete Zone 210Tier 6
The ExterminatorComplete Zone 220Tier 6
Heat Maker Complete Zone 230 Tier 6
Heat Hater Complete Zone 240 Tier 7
Heat Breaker Complete Zone 250 Tier 7
Heat Slayer Complete Zone 260 Tier 7
Heat Expert Complete Zone 270 Tier 7
Heat Bender Complete Zone 280 Tier 7
Volcanic Complete Zone 290 Tier 7
Magma Master Complete Zone 300 Tier 7

Trimp Damage Edit

Achievement Requirement Tier
Lead TrimpsReach 100 displayed damageTier 1
Silver TrimpsReach 100K displayed damageTier 1
Golden TrimpsReach 100B (1e11) displayed damageTier 2
Copper TrimpsReach 100Qa (1e17) displayed damageTier 2
Platinum TrimpsReach 100Sx (1e23) displayed damageTier 3
Iron TrimpsReach 100Oc (1e29) displayed damageTier 3
Steel TrimpsReach 100Dc (1e35) displayed damageTier 4
Obsidian TrimpsReach 100Dd (1e41) displayed damageTier 4
Cobalt TrimpsReach 100Qad (1e47) displayed damageTier 5
Topaz TrimpsReach 100Sxd (1e53) displayed damageTier 5
Diamond TrimpsReach 1Nd (1e60) displayed damageTier 6
Transcendental TrimpsReach 10Uv (1e67) displayed damageTier 6

Trimps Owned Edit

Achievement Requirement Tier
Too Many TrimpsHave 50 total TrimpsTier 1
OvercrowdingHave 150 total TrimpsTier 1
This Is TrimpHave 300 total TrimpsTier 1
It Takes a TribeHave 1000 total TrimpsTier 2
It Takes a TownHave 10K total TrimpsTier 2
It Takes a CityHave 100K total TrimpsTier 2
A Milli TrimpiHave 1M total TrimpsTier 3
Trimpsponential GrowthHave 10M total TrimpsTier 3
MMMEGATRIMPSHave 100M total TrimpsTier 3
It Takes a NationHave 1B total TrimpsTier 4
It Takes a PlanetHave 10B total TrimpsTier 4
It Takes a UniverseHave 100B total TrimpsTier 4

Real Estate Edit

Achievement Requirement Tier
Tiny HomesBuild your first HutTier 1
Residential DevelopmentBuild your first HouseTier 1
Taste for LuxuryBuild your first MansionTier 1
The SkylineBuild your first HotelTier 1
FancyBuild your first ResortTier 2
Dimensional DriftBuild your first GatewayTier 2
Too Cool For HeliumBuild your first WormholeTier 2
Space From StarsBuild your first CollectorTier 2
To Infinity and BeyondBuild your first WarpstationTier 3
Mass Generation Use the Dimensional Generator Tier 5

Total Portals Edit

Achievement Requirement Tier
A Trimp Through TimeUse the Portal 1 timeTier 1
When The Wild Things AreUse the Portal 3 timesTier 2
A Time Like No OtherUse the Portal 10 timesTier 2
Venti TimeachinoUse the Portal 20 timesTier 2
Time Of Your LifeUse the Portal 50 timesTier 3
Centennial TrimperUse the Portal 100 timesTier 3
AmnesiaUse the Portal 200 timesTier 4
Dedicated TravellerUse the Portal 500 timesTier 4

Total Zone Clears Edit

Achievement Requirement Tier
PathfinderClear 30 total ZonesTier 2
BushwhackerClear 70 total ZonesTier 2
PioneerClear 130 total ZonesTier 3
SeekerClear 200 total ZonesTier 3
AdventurerClear 400 total ZonesTier 3
Lucky ResolveClear 777 total ZonesTier 4
GigaClearerClear 1000 total ZonesTier 4
GlobetrotterClear 1500 total ZonesTier 5
Vanquisher Clear 10K total Zones Tier 7
Conquistador Clear 50K total Zones Tier 7

Total Map Clears Edit

Achievement Requirement Tier
Map MakerClear 50 total MapsTier 1
Map RunnerClear 100 total MapsTier 2
Map DestroyerClear 2000 total MapsTier 2
Map AnnihilatorClear 5000 total MapsTier 3
Map SlaughtererClear 10K total MapsTier 3
Map CommanderClear 20K total MapsTier 4
MaptainClear 50K total MapsTier 4
CartographerClear 100K total MapsTier 5

Helium Collection Edit

Achievement Requirement Tier
CoolGather 100 total HeliumTier 1
CrispGather 1000 total HeliumTier 2
ChillyGather 10K total HeliumTier 3
FrostyGather 100K total HeliumTier 4
FrigidGather 1M total HeliumTier 5
FrozenGather 10M total HeliumTier 6
GelidGather 100M total HeliumTier 6
GlacialGather 1B total HeliumTier 7
Freaking Cold Gather 100B total Helium Tier 7
Absolute Zero Gather 1T total Helium Tier 7

Heirloom Collection Edit

Achievement Requirement Tier
FinderCollect 1 HeirloomTier 2
GathererCollect 10 HeirloomsTier 2
AccumulatorCollect 40 HeirloomsTier 3
FancierCollect 100 HeirloomsTier 3
AficionadoCollect 500 HeirloomsTier 4
DevoteeCollect 1111 HeirloomsTier 5
ConnoisseurCollect 2000 HeirloomsTier 6
Expert Collect 5000 Heirlooms Tier 7

Gem Collection Edit

Achievement Requirement Tier
What's This For?Collect 1 GemTier 1
Collector of ShiniesCollect 1B (1e9) GemsTier 2
Dragimp LoverCollect 1Sx (1e21) GemsTier 3
Expert of ShiniesCollect 1No (1e30) GemsTier 4
JewellerCollect 1Dd (1e39) GemsTier 5
GemasterCollect 1Qid (1e48) GemsTier 6

Daily Bonus Edit

Achievement Requirement Tier
DayterminedEarn 500K Helium from the Daily ChallengeTier 3
Daydicated Earn 1M Helium from the Daily ChallengeTier 4
Daystiny Earn 5M Helium from the Daily ChallengeTier 5
Daylighted Earn 25M Helium from the Daily ChallengeTier 6
Daystroyer Earn 2B Helium from the Daily ChallengeTier 7

Humane Run Edit

Achievement Requirement Tier
Sitter Reach Z5 after losing no more than one fight per zone Tier 1
Watchdog Reach Z50 after losing no more than one fight per zone Tier 4
Nanny Reach Z100 after losing no more than one fight per zone Tier 5
Caretaker Reach Z150 after losing no more than one fight per zone Tier 6
Supervisor Reach Z200 after losing no more than one fight per zone Tier 7
Advocate Reach Z250 after losing no more than one fight per zone Tier 7
Savior Reach Z300 after losing no more than one fight per zone Tier 7
Trimp Lover Reach Z350 after losing no more than one fight per zone Tier 7

Speed: The Block Edit

Achievement Requirement Tier
Block HobbyistClear The Block in 8 hours or less from start of runTier 1
Block ApprenticeClear The Block in 4 hours or less from start of runTier 1
Block ProfessionalClear The Block in 2 hours or less from start of runTier 2
Block RockstarClear The Block in 1 hour or less from start of runTier 2

Speed: The Wall Edit

Achievement Requirement Tier
Wall NoviceClear The Wall in 8 hours or less from start of runTier 2
Wall StudentClear The Wall in 4 hours or less from start of runTier 2
Wall ContenderClear The Wall in 2 hours or less from start of runTier 2
Wall ScalerClear The Wall in 1 hour or less from start of runTier 3

Speed: Anger Edit

Achievement Requirement Tier
Angry JoggerClear DoA in 8 hours or less from start of runTier 2
Angry RunnerClear DoA in 4 hours or less from start of runTier 2
Angry SprinterClear DoA in 2 hours or less from start of runTier 3
Angry RacerClear DoA in 1 hour or less from start of runTier 3

Speed: Doom Edit

Achievement Requirement Tier
Walk to DoomClear ToD in 8 hours or less from start of runTier 2
Trot to DoomClear ToD in 4 hours or less from start of runTier 3
Canter to DoomClear ToD in 2 hours or less from start of runTier 3
Gallop to DoomClear ToD in 1 hour or less from start of runTier 4

Speed: The Prison Edit

Achievement Requirement Tier
Prison OdysseyClear The Prison in 8 hours or less from start of runTier 3
Prison ExpeditionClear The Prison in 6 hours or less from start of runTier 4
Prison AdventureClear The Prison in 4 hours or less from start of runTier 4
Prison TrekClear The Prison in 3 hours or less from start of runTier 5
Prison TourClear The Prison in 2:30 or less from start of runTier 5
Prison Road TripClear The Prison in 2 hours or less from start of runTier 5
Prison HikeClear The Prison in 1:45 or less from start of runTier 6
Quick Prison VisitClear The Prison in 1:30 or less from start of runTier 6

Speed: Bionic Edit

Achievement Requirement Tier
Lover of BotsClear Bionic Wonderland in 24 hours or less from start of runTier 4
Friend of BotsClear Bionic Wonderland in 20 hours or less from start of runTier 4
Acquaintance of BotsClear Bionic Wonderland in 12 hours or less from start of runTier 5
Bot DislikerClear Bionic Wonderland in 8 hours or less from start of runTier 5
Bot HaterClear Bionic Wonderland in 3:30 or less from start of runTier 6
Bot SlayerClear Bionic Wonderland in 2:30 or less from start of runTier 6

Speed: Star Edit

Achievement Requirement Tier
Cosmic CuriosityClear Imploding Star in 28 hours or less from start of runTier 5
Star StruckClear Imploding Star in 18 hours or less from start of runTier 5
Space SpeederClear Imploding Star in 6:30 or less from start of runTier 5
Intense InertiaClear Imploding Star in 3 hours or less from start of runTier 6
Stellar StrikerClear Imploding Star in 2:30 or less from start of runTier 6
Instant Implosion Clear Imploding Star in 50 minutes or less from start of run Tier 7

Speed: Spire Edit

Achievement Requirement Tier
Spire TrialerClear The Spire in 21:40 or less from start of runTier 6
Spire RiderClear The Spire in 15 hours or less from start of runTier 6
Spire StriderClear The Spire in 8:20 or less from start of runTier 6
Spire GliderClear The Spire in 3:20 or less from start of runTier 7
Spire FlierClear The Spire in 2:55 or less from start of runTier 7
Inspired Clear The Spire in 1 hour or less from start of run Tier 7

Feats Edit

Here's a list of all the feats that are visible by default.

Some feats have to be earned by completing a specific Challenge. Those challenges have to be completed in standard challenges, and can't be completed in Challenge²s.

Some feats are hidden until they are earned, and then they will be listed with the visible feats in-game. These are covered in the section below to avoid spoilers. For a table on hidden feats (which are listed in the same category once unlocked) look at the next section.

Achievement Requirement Tier
UnderachieverClear Z30 with no respec and 60 or less He spentTier 3
HoarderHave over 1M Traps at onceTier 3
PeacekeeperReach Zone 10 with 5 or fewer dead TrimpsTier 4
SwagEquip a magnificent or better Staff and ShieldTier 5
Workplace SafetyReach Z60 with 1000 or fewer dead TrimpsTier 5
No Time for ThatReach Z120 without using manual researchTier 5
Tent CityReach Z75 without buying any housingTier 5
Shaggy Reach Z60 with rank III or lower equipment Tier 5
One-Hit Wonder Kill an Improbability in one hit Tier 5
Survivor Beat a Lv 60+ Destructive Void Map with no deaths Tier 5
Thick Skinned Beat Crushed without being crit past Z5 Tier 5
Great Host Kill an enemy with 100 stacks of Nom Tier 5
Unemployment Reach Z60 without hiring a single Trimp Tier 6
Trimp is Poison Beat Toxicity, never having more than 400 stacks Tier 6
RealtorOwn 100 of all housing buildingsTier 6
Grindless Complete Watch without entering any maps Tier 6
Unsatisfied Customer Complete Lead with 1 or fewer Gigastations Tier 7
Organic Trimps Complete Corrupted without Geneticists Tier 7
Invincible Complete The Spire with 0 deaths Tier 7

Hidden Feats Edit

These feats are hidden in-game. Expand the table if you want to see them.

Achievement Requirement Tier
Needs BlockDie 50 times to a single VoidsnimpTier 3
Elite FeatReach exactly 1337 he/hrTier 4
Consolation PrizeFind an uncommon heirloom at Z146 or higherTier 5
Holey Spend over 250k total He on Wormholes Tier 5
Gotta Go FastOverkill every possible world cell before Z60Tier 6

Feats - Completion guides Edit

This section covers tips/tricks on completion of certain achievements.

Some feats are hidden until they are earned, and then they will be listed with the visible feats in-game. These are covered in the section below to avoid spoilers.

UnderachieverEdit

You must Respec into a build that uses 60 or less Helium before you Portal, and you can not respec after you Portal. You should preferably respec in the Portal screen. It is suggested to either run Underachiever in the beginning of the game (around 1-2 Portals) or in late game when you'll have some of permanent upgrades and powerful Heirlooms.

Peacekeeper and Workplace SafetyEdit

Going to the Map Chamber will kill your trimps. Leaving a map through the Maps button will also kill your trimps. The only way that lets your trimps survive is from a map, by using the Repeat Off function. If you leave a map with Repeat Off and Exit to Maps setting toggled, the game will allow you to start another map without killing your trimps. If you leave a map with Repeat Off and Exit to World setting toggled, you will be allowed to continue with the same group of soldiers without them dying, but you can't go back to maps. For instance, the best way to beat The Wall, while being allowed to farm another map, would be to enter The Wall, complete it with Repeat Off and Exit to Maps, then once you beat it, go to another map, and once you're done farming complete it with Repeat Off and Exit to World. Shield Heirloom with Trainers efficiency, Trimps block and health might be quite useful.

PeacekeeperEdit

Trimps can be kept alive by either running the Frugal challenge, or having Feyimp and the Scientist II challenge reward gear, and upgrading gear faster than the trimps can die. Keeping enough attack to one-shot enemies should also minimize the damage taken. Keeping AutoFight off will allow management of resources between groups of Trimps. After the first Trimp dies, one level of Coordination should be purchased to keep the next two groups alive as long as possible. After those next two groups die, all remaining Coordinations should be purchased, allowing your Trimps to have well more than enough health and block to beat zone 9.

Block from Trainers and Gyms doesn't update until a fighting group dies and a new group is sent in, so those should only be upgraded after your current group has died.

Shieldblock isn't available until zone 11, so block shield has no bearing on this particular feat.

Workplace SafetyEdit

Get Scientist IV. Whenever you die, fight maps where your block is higher than the enemies attack until you have all the upgrades available at your level. Once you reach level 45, max your coordination, get all the available equipment, get your health/block high enough to beat 763Qa attack without dying and complete the achievement.

Coordinations Trimps Fighting[1] Zone Level Max Deaths Dead Trimps
691519
102425257
1348354249
15754510999
  1. This number (and thus the total) will be reduced with the Coordinated perk.

No Time for ThatEdit

You can't click the Research button at any point until you reach zone 120. Scientists can be used. Easy to do after completing Scientist IV.

Tent CityEdit

You're not allowed to buy any housing. This includes Warpstations, meaning you're also not allowed to buy any Gigastations as these come with a level 1 Warpstation by default. Tauntimp and high level of Trumps perk would be helpful.

Shaggy Edit

It is recommended to have at least unlocked Power II before attempting this challenge. Take Helium out of coordinated and put it in Power and Power II. No point in wasting Helium on Resilience; you will have enough Block, but low damage can be really annoying. If you keep the trimps bar under half, you can keep all of them working so they don't breed, and thus easily have max anticipation stacks on each army you send out.

Thick SkinnedEdit

Turn Auto-Upgrade to Weapons Only if you have it. Focus on upgrading gyms and shield block. Don't buy any armor upgrades until after zone 59. After you reach zone 60, only buy enough armor to raise your HP to around 1/2 of your block. Use barrier formation and turn off auto-stance.

Great HostEdit

Don't buy any weapon or armor upgrades and don't level up your weapons or armor. Let the game run until you finally get to 100 stacks of Nom then upgrade your weapons and armor. It can help to respec out of Power and Relentlessness until damage is less than 5% of enemy health. This feat can be completed very quickly after you unlock Nom. Having a good shield and unequipping it as your progress begins to slow will make this faster.

RealtorEdit

You need 100 (or more) of all housing. This includes Wormholes, which cost little under 185K Helium (less with Resourceful perk), and Warpstation (here it doesn't matter on which Gigastation you're on, as long as the number under Warpstation is 100 or higher). This is not recommended to attempt unless you consider 100-200K Helium to be an insignificant amount compared to the amount you earn, or if you really want the achievement despite the high Helium cost.  Before deciding whether or not to pay the He for this achievement you may want to consider the fourth hidden feat; click Expand the table of hidden feats above for details on it.

Hidden Feats - Completion guides Edit

This section covers tips/tricks on completion of certain hidden achievements. Expand to see content.


Needs BlockEdit

Early game method: For this method, it's recommended to not spend too much food on Trainers. Go through a Void Map until you find a Voidsnimp. Once you do, fire all of your Trainers. You should have so little block that the Voidsnimp can kill your Trimps in one hit.

Mid to late game method: Hire some Geneticists. Then find a Voidsnimp that you won't kill in 1 hit. As soon as you find the Voidsnimp, fire all your Geneticists. The next trimp group will have much less health and will die quickly. Wait and die 50 times.

Elite FeatEdit

The easiest way to do this achievement is to reach Helium/hr which is slightly higher than 1337, then let the game rest without earning more Helium (farming a map, for example). Your Helium/hr will gradually go down until it reaches this number. The game must be running for this to work.

Consolation PrizeEdit

There is 4.1% chance to get an Uncommon Heirloom in z146-165 Void Maps, and 2% for z166-180 Voids. You can't find Uncommons past zone 180.

Gotta Go FastEdit

You have to first have a bunch of levels in the Overkill perk. Then, you need to ensure that every world cell until zone 60 is overkilled. Farming maps for metal relatively often is recommended, to keep up with the attack equipment. If you look under stats at the world overkills you should get 50 overkills per world map, so before starting a world map export the game, run the map, abandon your trimps as soon as you beat the boss, and check your stats to make sure you have an additional 50 overkills. If you didn't, import your save and go farm a metal map, then try again.

Trivia Edit

  • In patch 2.72, Achievements were added.
  • In patch 3.0, Heirloom achievements were added.
  • In patch 3.2, achievements for Imploding Star were added, as well as 11 standalone achievements. Some of these standalone achievements are hidden.
  • In patch 3.21, the fourth hidden achievement was added.
  • In patch 3.6, 12 new feats were added, out of which 1 is a hidden feat.
  • In patch 3.71, 8 new achievements were added (Helium Collection).
  • In patch 3.8, 5 new achievements were added (Daily Challenge Helium Collection).
  • In patch 4.0, 8 new achievements were added (Zone progression starting at Magma).
  • In patch 4.01, a new housing achievement was added (Mass Generation).
  • In patch 4.1, 15 new achievements were added in various categories, including 2 new speedrun achievements, 2 new achievements to "Total Zone Clears", 2 new achievements to "Helium Collection", and 1 new achievement to "Heirloom Collection". A new achievement category called "Humane Run" was also added.

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