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More about Trimps:
Exploration: WorldMapsUnique mapsUnlocksImpsStoryLoot
Basic information: Trimp (species)ResourcesStructuresJobsUpgradesEquipmentSettingsCombat
Long-term gameplay: HeliumPerksHeirloomsFormationsMasteryAchievementsLiquificationFluffy
Gameplay changes: PortalChallengesVoid MapsChallenge²
Anomalies: Broken PlanetCorruptionSpireMagmaEmpowerments of Nature
Help: Guides
The in-game list of all Achievements can be accessed through a button in the bottom bar.

Each achievement earned gives a set amount of additive damage%. The current total summed up gain from all achievements can be observed in the achievement screen, as well as on the trimps damage breakdown. Reaching 15% damage bonus from achievements unlocks Golden Upgrades.

There are 257 achievements in total, with maximum damage bonus achievable from all achievements (including hidden) being 6295% (Final damage multiplier: x63.95)

Interface Edit

Achievements are divided into categories. Newly earned achievements have a yellow (!) icon next to them, and have to be moused over for the icon to go away. When moused over, the description of each visible achievement can be viewed in the top-left. Only completed achievements and an achievement after the last completed one in a category can be viewed; the rest of them are locked. The exception are speedrun achievements, whose descriptions can always be viewed, and feats of strength (Feats), which can be viewed once their goalpoints are initially reached.

Achievement boxes are colored gray if they are locked, yellow if they are available, green if they are completed, and (for Feats/Humane Run) red if the achievement cannot be obtained during that run.

When an achievement is earned, a pop-up is displayed on the screen which can be clicked away with the red X icon, or open the achievement screen with the green newspaper icon. If a new achievement is earned while the pop-up is on the screen, it's replaced with a pop-up for the new achievement.

Tiers Edit

Achievements are divided into Tiers, which resemble their relative difficulty. The damage bonus received from completing an achievement depends on its tier, as per the table below:

Tier

Color

Damage
bonus

Estimated Zone of Completion
Tier 1 Green 0.3% 1 - 20
Tier 2 Blue 1% 21 - 60
Tier 3 Purple 2.5% 61 - 100
Tier 4 Orange 5% 101 - 150
Tier 5 Red 10% 151 - 200
Tier 6 Pink 20% 201 - 250
Tier 7 Teal 40% 251 - 300
Tier 8 Salmon 80% 301 - 600

In addition, the following tier of achievements uses CSS, as per the table below:

Tier

CSS background style Damage bonus Estimated Zone of Completion
Tier 9 linear-gradient(to top, #2286ad 0%,#000000 30%,#661310 50%,#000000 80%,#2286ad 100%) 160% 601+

The "Estimated Zone of Completion" corresponds to the approximate time one will be able to earn the achievements comfortably, once your Highest Zone Ever is within the specified bounds. Note that this is a rough guide and not absolute.

Total damage gains Edit

Below is a table showing total damage gain from completing all achievements of a specific tier. These include Hidden achievements as well.

Tier

Total number of achievements
(selected tier only)

Total damage gain
(selected tier only)

Total damage gain
(cumulative)

Tier 1 20 6% 6%
Tier 2 34 34% 40%
Tier 3 34 85% 125%
Tier 4 30 150% 275%
Tier 5 34 340% 615%
Tier 6 32 640% 1255%
Tier 7 34 1360% 2615%
Tier 8 32 2560% 5175%
Tier 9 7 1120% 6295%

Fluff level Edit

The heading text in the achievement screen "You are dealing x% extra damage" is followed by a specific random message, which depends on your current damage bonus:

Damage bonus List of possible lines Golden Upgrades
under 15%
  • "better get some more achievements"
  • "you'd do fine with a few more achievements"
  • "but you wish you had a few more achievements"
Locked
under 100%
  • "your achievement game shows promise"
  • "on your path to achievement"
  • "thanks to your achievements"
Every 50 zones
under 300%
  • "thanks to your bounty of achievements"
  • "must be all those achievements"
  • "you are one with the achievements"
  • "and you water your achievements daily"
Every 45 zones
under 600%
  • "your Trimps are mighty impressed"
  • "your achievements are mind blowing"
  • "You wake up, achieve, then sleep"
  • "you have achievement in your blood"
Every 40 zones
under 1000%
  • "your achievements are beyond mortal comprehension"
  • "Trimps far and wide tell stories of your achievement"
  • "you have achieved achievement"
  • "everything you touch turns to achievement"
Every 35 zones
under 2000%
  • "your achievements have achieved achievement."
  • "news of your achievement spreads throughout the galaxy"
  • "achievements bend to your will"
  • "your achievements transcend reality"
Every 30 zones
over 2000%
  • "word of your achievement spreads throughout the universe"
  • "everyone else is super jealous"
  • "the achievements of your achievements have achieved achievement"
  • "your achievements have gained sentience"
  • "everyone else just stays home"
  • "you appear if someone says 'Achievement' 3 times in a mirror"

Every 25 zones

In addition, if your total achievement bonus is over 2000%, you will start off with 1 extra Golden Upgrade for every 500% damage bonus at the beginning of every run. So if you have a total of 3000% achievement bonus, you will receive 2 extra Golden Upgrades at the beginning of every run.

List of all achievements Edit

Zone ProgressEdit

Achievement Requirement Tier
This is EasyComplete Zone 2Tier 1
Blimp SlayerComplete Zone 5Tier 1
GroundbreakerComplete Zone 10Tier 1
The BeginningComplete Zone 20Tier 1
DeterminedComplete Zone 30Tier 2
ProfessorComplete Zone 40Tier 2
Trimp AficionadoComplete Zone 50Tier 2
Slayer of PlanetsComplete Zone 60Tier 2
MotivatedComplete Zone 70Tier 3
ElectricComplete Zone 80Tier 3
StronkComplete Zone 90Tier 3
EnduranceComplete Zone 100Tier 3
UnwaveringComplete Zone 110Tier 4
CoordinatedComplete Zone 120Tier 4
ResolvedComplete Zone 130Tier 4
SteadfastComplete Zone 140Tier 4
GritComplete Zone 150Tier 5
PerseveranceComplete Zone 160Tier 5
PersistenceComplete Zone 170Tier 5
TenacityComplete Zone 180Tier 5
The InstigatorComplete Zone 190Tier 6
The DestroyerComplete Zone 200Tier 6
The EradicatorComplete Zone 210Tier 6
The ExterminatorComplete Zone 220Tier 6
Heat Maker Complete Zone 230 Tier 6
Heat Hater Complete Zone 240 Tier 7
Heat Breaker Complete Zone 250 Tier 7
Heat Slayer Complete Zone 260 Tier 7
Heat Expert Complete Zone 270 Tier 7
Heat Bender Complete Zone 280 Tier 7
Volcanic Complete Zone 290 Tier 7
Magma Master Complete Zone 300 Tier 7
Acre of Nature Complete Zone 350 Tier 8
Aspirer Complete Zone 400 Tier 8
Insane Complete Zone 450 Tier 8
Spire Master Complete Zone 500 Tier 8

Trimp Damage Edit

Achievement Requirement Tier
Lead TrimpsReach 100 displayed damageTier 1
Silver TrimpsReach 100K displayed damageTier 1
Golden TrimpsReach 100B (1e11) displayed damageTier 2
Copper TrimpsReach 100Qa (1e17) displayed damageTier 2
Platinum TrimpsReach 100Sx (1e23) displayed damageTier 3
Iron TrimpsReach 100Oc (1e29) displayed damageTier 3
Steel TrimpsReach 100Dc (1e35) displayed damageTier 4
Obsidian TrimpsReach 100Dd (1e41) displayed damageTier 4
Cobalt TrimpsReach 100Qad (1e47) displayed damageTier 5
Topaz TrimpsReach 100Sxd (1e53) displayed damageTier 5
Diamond TrimpsReach 1Nd (1e60) displayed damageTier 6
Transcendental TrimpsReach 10Uv (1e67) displayed damageTier 6

Trimps Owned Edit

Achievement Requirement Tier
Too Many TrimpsHave 50 total TrimpsTier 1
OvercrowdingHave 150 total TrimpsTier 1
This Is TrimpHave 300 total TrimpsTier 1
It Takes a TribeHave 1000 total TrimpsTier 2
It Takes a TownHave 10K total TrimpsTier 2
It Takes a CityHave 100K total TrimpsTier 2
A Milli TrimpiHave 1M total TrimpsTier 3
Trimpsponential GrowthHave 10M total TrimpsTier 3
MMMEGATRIMPSHave 100M total TrimpsTier 3
It Takes a NationHave 1B total TrimpsTier 4
It Takes a PlanetHave 10B total TrimpsTier 4
It Takes a UniverseHave 100B total TrimpsTier 4

Real Estate Edit

Achievement Requirement Tier
Tiny HomesBuild your first HutTier 1
Residential DevelopmentBuild your first HouseTier 1
Taste for LuxuryBuild your first MansionTier 1
FancyBuild your first HotelTier 1
The SkylineBuild your first ResortTier 2
Dimensional DriftBuild your first GatewayTier 2
Too Cool For HeliumBuild your first WormholeTier 2
Space From StarsBuild your first CollectorTier 2
To Infinity and BeyondBuild your first WarpstationTier 3
Mass Generation Use the Dimensional Generator Tier 5

Total Portals Edit

Achievement Requirement Tier
A Trimp Through TimeUse the Portal 1 timeTier 1
When The Wild Things AreUse the Portal 3 timesTier 2
A Time Like No OtherUse the Portal 10 timesTier 2
Venti TimeachinoUse the Portal 20 timesTier 2
Time Of Your LifeUse the Portal 50 timesTier 3
Centennial TrimperUse the Portal 100 timesTier 3
AmnesiaUse the Portal 200 timesTier 4
Dedicated TravellerUse the Portal 500 timesTier 4

Total Zone Clears Edit

Achievement Requirement Tier
PathfinderClear 30 total ZonesTier 2
BushwhackerClear 70 total ZonesTier 2
PioneerClear 130 total ZonesTier 3
SeekerClear 200 total ZonesTier 3
AdventurerClear 400 total ZonesTier 3
Lucky ResolveClear 777 total ZonesTier 4
GigaClearerClear 1000 total ZonesTier 4
GlobetrotterClear 1500 total ZonesTier 5
Vanquisher Clear 10K total Zones Tier 7
Conquistador Clear 50K total Zones Tier 7

Total Map Clears Edit

Achievement Requirement Tier
Map MakerClear 50 total MapsTier 1
Map RunnerClear 100 total MapsTier 2
Map DestroyerClear 2000 total MapsTier 2
Map AnnihilatorClear 5000 total MapsTier 3
Map SlaughtererClear 10K total MapsTier 3
Map CommanderClear 20K total MapsTier 4
MaptainClear 50K total MapsTier 4
CartographerClear 100K total MapsTier 5

Helium Collection Edit

Achievement Requirement Tier
CoolGather 100 total HeliumTier 1
CrispGather 1000 total HeliumTier 2
BriskGather 10K total HeliumTier 3
ChillyGather 100K total HeliumTier 4
FrostyGather 1M total HeliumTier 5
FrigidGather 10M total HeliumTier 6
FrozenGather 100M total HeliumTier 6
GelidGather 1B total HeliumTier 7
Glacial Gather 100B total Helium Tier 7
Freaking Cold Gather 1T total Helium Tier 7
Arctic Gather 100T total Helium Tier 8
Absolute Zero Gather 10Qa total Helium Tier 8

Helium Per Hour Edit

Achievement Requirement Tier
ColdlectorReach 10 Helium Per HourTier 2
CenteliumReach 100 Helium Per HourTier 3
Blimp SnatcherReach 10K Helium Per HourTier 4
Squeaky DasherReach 100K Helium Per HourTier 4
Quick N CoolReach 1M Helium Per HourTier 5
Hour BenderReach 10M Helium Per HourTier 6
Acquired FrostReach 1B Helium Per HourTier 7
Vacuum Reach 100B Helium Per Hour Tier 7
Levitator Reach 10T Helium Per Hour Tier 8
Soarer Reach 1Qa Helium Per Hour Tier 8
Cool Runnings Reach 500Qa Helium Per Hour Tier 9

Heirloom Collection Edit

Achievement Requirement Tier
FinderCollect 1 HeirloomTier 2
GathererCollect 10 HeirloomsTier 2
AccumulatorCollect 40 HeirloomsTier 3
FancierCollect 100 HeirloomsTier 3
AficionadoCollect 500 HeirloomsTier 4
DevoteeCollect 1111 HeirloomsTier 5
ConnoisseurCollect 2000 HeirloomsTier 6
Expert Collect 5000 Heirlooms Tier 7
Curator Collect 10K Heirlooms Tier 8

Gem Collection Edit

Achievement Requirement Tier
What's This For?Collect 1 GemTier 1
Collector of ShiniesCollect 1B (1e9) GemsTier 2
Dragimp LoverCollect 1Sx (1e21) GemsTier 3
Expert of ShiniesCollect 1No (1e30) GemsTier 4
JewellerCollect 1Dd (1e39) GemsTier 5
GemasterCollect 1Qid (1e48) GemsTier 6

Daily Bonus Edit

Achievement Requirement Tier
DayterminedEarn 500K Helium from the Daily ChallengeTier 3
Daydicated Earn 1M Helium from the Daily ChallengeTier 4
Daystiny Earn 5M Helium from the Daily ChallengeTier 5
Daylighted Earn 25M Helium from the Daily ChallengeTier 6
Daystroyer Earn 2B Helium from the Daily ChallengeTier 7
Daylusional Earn 1T Helium from the Daily ChallengeTier 8
Dayrailed Earn 1Qa Helium from the Daily ChallengeTier 8
Daypocalyptic Earn 1Sx Helium from the Daily ChallengeTier 9

Humane Run Edit

By mousing over the achievements in this category, you will see the messages "Still Earnable!", "You have lost once this zone, be careful!" or "You lost more than once on zone XXX". Note that you will fail these achievements if you lose two fights in a single zone. Note that "abandoning soldiers" and losses in maps both count as "losing a fight" for these achievements.

Achievement Requirement Tier
Sitter Reach Z5 after losing no more than one fight per zone Tier 1
Watchdog Reach Z50 after losing no more than one fight per zone Tier 4
Nanny Reach Z100 after losing no more than one fight per zone Tier 5
Caretaker Reach Z150 after losing no more than one fight per zone Tier 6
Supervisor Reach Z200 after losing no more than one fight per zone Tier 7
Advocate Reach Z250 after losing no more than one fight per zone Tier 7
Guardian Reach Z300 after losing no more than one fight per zone Tier 7
Coddler Reach Z350 after losing no more than one fight per zone Tier 7
Savior Reach Z400 after losing no more than one fight per zone Tier 8
Defender Reach Z450 after losing no more than one fight per zone Tier 8
Trimp Lover Reach Z500 after losing no more than one fight per zone Tier 8
Righteous Reach Z600 after losing no more than one fight per zone Tier 9

Speed: The Block Edit

Achievement Requirement Tier
Block HobbyistClear The Block in less than 8 hours 0 minute 0 second from start of runTier 1
Block ApprenticeClear The Block in less than 4 hours 0 minute 0 second from start of runTier 1
Block ProfessionalClear The Block in less than 2 hours 0 minute 0 second from start of runTier 2
Block RockstarClear The Block in less than 1 hour 0 minute 0 second from start of runTier 2

Speed: The Wall Edit

Achievement Requirement Tier
Wall NoviceClear The Wall in less than 8 hours 0 minute 0 second from start of runTier 2
Wall StudentClear The Wall in less than 4 hours 0 minute 0 second from start of runTier 2
Wall ContenderClear The Wall in less than 2 hours 0 minute 0 second from start of runTier 2
Wall ScalerClear The Wall in less than 1 hour 0 minute 0 second from start of runTier 3

Speed: Anger Edit

Achievement Requirement Tier
Angry JoggerClear DoA in less than 8 hours 0 minute 0 second from start of runTier 2
Angry RunnerClear DoA in less than 4 hours 0 minute 0 second from start of runTier 2
Angry SprinterClear DoA in less than 2 hours 0 minute 0 second from start of runTier 3
Angry RacerClear DoA in less than 1 hour 0 minute 0 second from start of runTier 3
Angry TeleporterClear DoA in less than 1 minute 0 second from start of runTier 8

Speed: Doom Edit

Achievement Requirement Tier
Walk to DoomClear ToD in less than 8 hours 0 minute 0 second from start of runTier 2
Trot to DoomClear ToD in less than 4 hours 0 minute 0 second from start of runTier 3
Canter to DoomClear ToD in less than 2 hours 0 minute 0 second from start of runTier 3
Gallop to DoomClear ToD in less than 1 hour 0 minute 0 second from start of runTier 4

Speed: The Prison Edit

Achievement Requirement Tier
Prison OdysseyClear The Prison in less than 8 hours 0 minute 0 second from start of runTier 3
Prison ExpeditionClear The Prison in less than 6 hours 0 minute 0 second from start of runTier 4
Prison AdventureClear The Prison in less than 4 hours 0 minute 0 second from start of runTier 4
Prison TrekClear The Prison in less than 3 hours 0 minute 0 second from start of runTier 5
Prison TourClear The Prison in less than 2:30:00 from start of runTier 5
Prison Road TripClear The Prison in less than 2 hours 0 minute 0 second from start of runTier 5
Prison HikeClear The Prison in less than 1:45:00 from start of runTier 6
Prison JogClear The Prison in less than 1:30:00 from start of runTier 6
Prison SprintClear The Prison in less than 10 minutes 0 second from start of runTier 8

Speed: Bionic Edit

Achievement Requirement Tier
Lover of BotsClear Bionic Wonderland in less than 24 hours 0 minute 0 second from start of runTier 4
Friend of BotsClear Bionic Wonderland in less than 20 hours 0 minute 0 second from start of runTier 4
Acquaintance of BotsClear Bionic Wonderland in less than 12 hours 0 minute 0 second from start of runTier 5
Bot DislikerClear Bionic Wonderland in less than 8 hours 0 minute 0 second from start of runTier 5
Bot HaterClear Bionic Wonderland in less than 3:30:00 from start of runTier 6
Bot SlayerClear Bionic Wonderland in less than 2:30:00 from start of runTier 6

Speed: Star Edit

Achievement Requirement Tier
Cosmic CuriosityClear Imploding Star in less than 28 hours 0 minute 0 second from start of runTier 5
Star StruckClear Imploding Star in less than 18 hours 0 minute 0 second from start of runTier 5
Space SpeederClear Imploding Star in less than 6:30:00 from start of runTier 5
Intense InertiaClear Imploding Star in less than 3 hours 0 minute 0 second from start of runTier 6
Stellar StrikerClear Imploding Star in less than 2:30:00 from start of runTier 6
Instant Imploder Clear Imploding Star in less than 50 minutes 0 second from start of run Tier 7
Born Imploded Clear Imploding Star in less than 5 minutes 0 second from start of run Tier 8

Speed: Spire Edit

Achievement Requirement Tier
Spire TrialerClear The Spire in less than 21:40:00 from start of runTier 6
Spire RiderClear The Spire in less than 15 hours 0 minute 0 second from start of runTier 6
Spire StriderClear The Spire in less than 8:20:00 from start of runTier 6
Spire GliderClear The Spire in less than 3:20:00 from start of runTier 7
Spire FlierClear The Spire in less than 2:55:00 from start of runTier 7
Inspired Clear The Spire in less than 1 hour 0 minute 0 second from start of run

Tier 7

Spire Spirer Clear The Spire in less than 2 minutes 0 second from start of run Tier 8

Speed: Spire II Edit

Achievement Requirement Tier
Toxic TreaderClear Spire II in less than 8:20:00 from start of runTier 6
Toxic TrotterClear Spire II in less than 3:20:00 from start of runTier 7
Toxic TravellerClear Spire II in less than 2 hours 0 minute 0 second from start of runTier 8
Toxic TempoClear Spire II in less than 1 hour 0 minute 0 second from start of runTier 8
Toxic TeleporterClear Spire II in less than 10 minutes 0 second from start of runTier 9

Speed: Spire III Edit

Achievement Requirement Tier
ChillinClear Spire III in less than 8 hours 0 minute 0 second from start of runTier 6
Arctic AcceleratorClear Spire III in less than 4 hours 0 minute 0 second from start of runTier 7
Rimy RunnerClear Spire III in less than 2 hours 0 minute 0 second from start of runTier 8
Subzero SprinterClear Spire III in less than 1:20:00 from start of runTier 8

Speed: Spire IV Edit

Achievement Requirement Tier
Windy WalkerClear Spire IV in less than 72 hours 0 minute 0 second from start of runTier 8
Gusty GaitClear Spire IV in less than 48 hours 0 minute 0 second from start of runTier 8
Breeze BreakerClear Spire IV in less than 24 hours 0 minute 0 second from start of runTier 8
Zippy ZephyrClear Spire IV in less than 5 hours 0 minute 0 second from start of runTier 8
Temporal TempestClear Spire IV in less than 1 hour 0 minute 0 second from start of runTier 9

Feats Edit

Here's a list of all the feats that are visible in the achievement screen by default. Their conditions will be available once one has passed their unlocking criteria. For example, Grounded will be available once Electricity is unlocked.

Some feats are earned by completing a specific Challenge under certain restrictions. Other feats can be completed in Challenge²s, like Grounded and Great Host.

Some feats are hidden until they are earned, and then they will be listed with the visible feats in-game. These are covered in the section below to avoid spoilers. For a table on hidden feats (which are listed in the same category once unlocked) look at the next section.

Achievement Requirement Tier
Forgot Something Complete the Dimension of Anger before buying Bounty Tier 2
UnderachieverReach Z30 with no respec and 60 or less He spentTier 3
HoarderHave over 1M Traps at onceTier 3
UnderbalancedBeat Balance, never having more than 100 stacksTier 3
PeacekeeperReach Zone 10 with 5 or fewer dead TrimpsTier 4
GroundedAttack 20 times without dying in ElectricityTier 4
SwagEquip a magnificent or better Staff and ShieldTier 5
Workplace SafetyReach Z60 with 1000 or fewer dead TrimpsTier 5
No Time for ThatReach Z120 without using manual researchTier 5
Tent CityReach Z75 without buying any housingTier 5
Shaggy Reach Z60 with rank III or lower equipment Tier 5
One-Hit Wonder Kill an Improbability in one hit Tier 5
Survivor Beat a Lv 60+ Destructive Void Map with no deaths Tier 5
Thick Skinned Beat Crushed without being crit past Z5 Tier 5
Great Host Kill an enemy with 100 stacks of Nom Tier 5
Unemployment Reach Z60 without hiring a single Trimp Tier 6
Very Sneaky Complete a zone above 99 without falling below 150 stacks on Life Tier 6
Trimp is Poison Beat Toxicity, never having more than 400 stacks Tier 6
RealtorOwn 100 of all housing buildingsTier 6
Grindless Complete Watch without entering any maps or purchasing Nurseries Tier 6
Swagmatic Equip a magmatic Staff and Shield Tier 7
Brr Bring a world enemy's attack below 1 Tier 7
Unsatisfied Customer Complete Lead with 1 or fewer Gigastations Tier 7
Organic Trimps Complete Corrupted without Geneticists Tier 7
Invincible Complete The Spire with 0 deaths Tier 7

Mighty

Overkill an Omnipotrimp Tier 7
Mother Lode Defeat a Healthy enemy with 200 stacks of Wind Tier 7
Infected Build up a Poison debuff that's 1000x higher than your attack Tier 7
Challenged Earn a Challenge² bonus of 2000% Tier 8
Bionic Sniper Complete a Bionic Wonderland map 45 levels higher than your zone number Tier 8
Nerfed Beat the Spire with no respec and less than 100M He spent Tier 8
Obliterate Defeat an enemy on Obliterated Tier 8
M'Algamator Find an Amalgamator on Z1 Tier 8
Bionic Nuker Complete a Bionic Wonderland map 200 levels higher than your Zone number Tier 9
Hypercoordinated Complete Spire II on the Coordinate challenge Tier 9

Hidden Feats Edit

These feats are hidden in-game. Expand the table if you want to see them.

Achievement Requirement Tier
Needs BlockDie 50 times to a single VoidsnimpTier 3
Elite FeatReach exactly 1337 He/hrTier 4
Consolation PrizeFind an uncommon heirloom at Z146 or higherTier 5
Holey Spend over 250k total He on Wormholes Tier 5
Gotta Go FastOverkill every possible world cell before Z60Tier 6
Extra CrispySpend at least 10 minutes breeding an army with GeneticistsTier 6
Critical LuckGet 10 Red Crits in a rowTier 8

Feats - Completion guides Edit

This section covers tips/tricks on completion of certain feats. Click on Expand to see them.

Some feats are hidden until they are earned, and then they will be listed with the visible feats in-game. These are covered in the next section to avoid spoilers.

UnderachieverEdit

You must Respec into a build that uses 60 or less Helium before you Portal, and you cannot respec after you Portal. You should preferably respec in the Portal screen. It is suggested to either run Underachiever in the beginning of the game (around 1-2 Portals) or in late game when you'll have permanent upgrades and powerful Heirlooms.

Peacekeeper and Workplace SafetyEdit

Going to the Map Chamber will kill your trimps. Leaving a map through the Maps button will also kill your trimps. The only way that lets your trimps survive is from a map, by using the Repeat Off function. If you leave a map with Repeat Off and Exit to Maps setting toggled, the game will allow you to start another map without killing your trimps. If you leave a map with Repeat Off and Exit to World setting toggled, you will be allowed to continue with the same group of soldiers without them dying, but you can't go back to maps. For instance, the best way to beat The Wall, while being allowed to farm another map, would be to enter The Wall, complete it with Repeat Off and Exit to Maps, then once you beat it, go to another map, and once you're done farming complete it with Repeat Off and Exit to World. A Shield Heirloom with Trainers efficiency, Trimps block and health might be quite useful.

PeacekeeperEdit

Trimps can be kept alive by either running the Frugal challenge, or having Feyimp and the Scientist II challenge reward gear, and upgrading gear faster than the trimps can die. Keeping enough attack to one-shot enemies should also minimize the damage taken. Keeping AutoFight off will allow management of resources between groups of Trimps. After the first Trimp dies, one level of Coordination should be purchased to keep the next two groups alive as long as possible. After those next two groups die, all remaining Coordinations should be purchased, allowing your Trimps to have well more than enough health and block to beat zone 9.

Block from Trainers and Gyms (including the trainer upgrade)  doesn't update until a fighting group dies and a new group is sent in, so there's no immediate benefit to spending on those while a group is active; just make sure you buy what you can before you spawn the new fighting group.

Shieldblock isn't available until zone 11, so block shield has no bearing on this particular feat.

Workplace SafetyEdit

Get Scientist IV. Whenever you die, fight maps where your block is higher than the enemies attack until you have all the upgrades available at your level. Once you reach level 45, max your coordination, get all the available equipment, get your health/block high enough to beat 763Qa attack without dying and complete the achievement.

Coordinations Trimps Fighting[1] Zone Level Max Deaths Dead Trimps
691519
102425257
1348354249
15754510999
  1. This number (and thus the total) will be reduced with the Coordinated perk.

GroundedEdit

There is some luck in getting this achievement, since you need to be able to one-hit slow enemies 20 times in a row. The easiest way to do this is to create a Mountains map with Fast Attacks on a low-level zone (lowest chance of fast enemies) and idle there until you have the achievement.

No Time for ThatEdit

You can't click the Research button at any point until you reach zone 120. Scientists must be used. Easy to do after completing Scientist IV.

Tent CityEdit

You're not allowed to buy any housing. This includes Warpstations, meaning you're also not allowed to buy any Gigastations as these come with a level 1 Warpstation by default. Tauntimp and high level of Trumps would be helpful.

Don't skimp on Carpentry (which stacks with Trumps/Tauntimps) and Coordinated either. This one's quite a bit harder than the zone-60 feats because of the zone-75 target.

UnemploymentEdit

Not as hard as it sounds. Being conscripted into your army doesn't count as employment, so you can have as much population and army size (Coordinations) as you want. You'll have to do all the science yourself. Other than that, the real limit will be resource gathering. Most of your resources will come from combat drops, especially in maps.

Shaggy Edit

It is recommended to have at least unlocked Power II before attempting this achievement. Take Helium out of Coordinated and put it in Power and Power II. No point in wasting Helium on Resilience; you will have enough Block, but low Trimp damage will be really annoying. If you keep the trimps bar under half, you can keep all of them working so they don't breed, and thus easily have max anticipation stacks on each army you send out.

Thick SkinnedEdit

Respec out of Toughness and Resilience. Turn AutoPrestige to Weapons Only if you have it and turn off AutoFight. Focus on Gyms and Shield with Shieldblock, and don't buy any armor upgrades. After you break the planet, only buy enough armor (and add Helium to Toughness and Resilience) to raise your HP to around 1/2 of your block. If you can't do the math, only increase your HP by these methods when you're not actually fighting, and recheck your HP after each purchase, to make sure your health isn't too high. Use Barrier formation once it is available.

Great HostEdit

Let the game run until you get to 100 stacks of Nom (probably on an Improbability), and then upgrade your weapons and armor. This feat can be completed very quickly after you unlock Nom. In fact it's hard not to get it.

Respeccing out of Power/Relentlessness shouldn't be necessary unless you're seriously far past the unlock point for the Nom challenge.

Very SneakyEdit

You will need to (ideally) reach zone 100 with maximum stacks, and avoid hitting any Living enemy for the entire zone you are aiming for this achievement on. To do this, you will need to know the virus movement like the back of your hand. Respec out of Overkill, Agility and for 20 Bones, Hyperspeed Masteries if you have slow reaction times. Turn AutoFight off and force-abandon to Maps as soon as you see the virus approaching the next few cells in your way. Be careful around the edges of the World, as the virus is able to 'phase' through the edges of the world. If you have Liquification up to Zone 110, then the easiest way is to turn Liquification off at zone 99 (a Living enemy is guaranteed to be on the first cell of zone 100), get maximum stacks on your Trimps at the end of zone 100, then turn Liquification back on.

RealtorEdit

You need 100 (or more) of all housing. This includes Wormholes, which cost little under 185K Helium (less with Resourceful), and Warpstations (here it doesn't matter on which Gigastation you're on, as long as the number under Warpstation is 100 or higher). This is not recommended to attempt unless you consider 100-200K Helium to be an insignificant amount compared to the amount you earn, or if you really want the achievement despite the high Helium cost. This achievement can help you obtain the fourth hidden feat; expand the table of hidden feats above for details on it.

Bionic SniperEdit

The easiest way to complete this feat is to attempt BW275 from zone 230. Wait until you have enough population to immediately purchase at least 60 of the extra 100 Coordination upgrades when you enter Magma; you can use the Dimensional Generator to fuel at z230 if needed. Doing this feat during a Challenge² run where you've picked up Golden Battle upgrades is also recommended for the extra combat bonuses.

NerfedEdit

Get your Achievement and Challenge² bonuses as high as you can. A good Shield Heirloom with Trimp Health is also needed. Farm Extra Zone Maps for bonus prestiges, and run Toxicity² to farm metal for your equipments. Abandon the challenge once you are ready to attempt the Spire.

Hidden Feats - Completion guides Edit

This section covers tips/tricks on completion of certain hidden achievements. Expand to see content.





Needs Block (2.5% bonus)Edit

Early game method: For this method, it's recommended to not spend too much food on Trainers. Go through a Void Map until you find a Voidsnimp. Once you do, fire all your Trainers. You should have so little block that the Voidsnimp can kill your Trimps in one hit.

Mid to late game method: Hire some Geneticists. Then find a Voidsnimp that you won't kill in 1 hit. As soon as you find the Voidsnimp, fire all your Geneticists. The next trimp group will have much less health and will die quickly. Wait and die 50 times.

Elite Feat (5% bonus)Edit

The easiest way to do this achievement is to reach Helium/hr which is slightly higher than 1337, then let the game run without earning more Helium (running a map, for example). Your Helium/hr will gradually go down until it reaches this number. The game must be running (not paused) for this to work.

Consolation Prize (10% bonus)Edit

There is 4.1% chance to get an Uncommon Heirloom in z146-165 Void Maps, and 2% for z166-180 Voids. You can't find Uncommons after zone 180.

Gotta Go Fast (20% bonus)Edit

You have to first have a bunch of levels in the Overkill perk. Then, you need to ensure that every world cell until zone 60 is overkilled. Farming maps for metal relatively often is recommended, for upgrading your attack equipment. If you look at the "World Cells Overkilled" under the Stats page you should get 50 overkills per world zone, so before starting a world zone export the game, run the game, abandon your Trimps as soon as you beat the boss, and check your stats to make sure you have an additional 50 overkills. If you didn't, import your save and go farm a metal map, then try again.


Trivia Edit

  • In patch 2.72, Achievements were added.
  • In patch 3.0, Heirloom achievements were added.
  • In patch 3.2, achievements for Imploding Star were added, as well as 11 standalone achievements. Some of these standalone achievements are hidden.
  • In patch 3.21, the fourth hidden achievement was added.
  • In patch 3.6, 12 new feats were added, out of which 1 is a hidden feat.
  • In patch 3.71, 8 new achievements were added (Helium Collection).
  • In patch 3.8, 5 new achievements were added (Daily Challenge Helium Collection).
  • In patch 4.0, 8 new achievements were added (Zone progression starting at Magma).
  • In patch 4.01, a new housing achievement was added (Mass Generation).
  • In patch 4.1, 15 new achievements were added in various categories. See the Changelog for more details.
  • In patch 4.5, a new tier of achievements (worth 80% each) is added. 13 new achievements in this tier are added.
  • In patch 4.6, achievements for later Spire speedruns and 12 new feats (1 hidden) are added.
  • In patch 4.7, 12 new achievements are added (Helium Per Hour).
  • In patch 4.8, 14 new achievements are added, including 6 feats (1 hidden).