//must be in any map to pull correct values //only use on temporary saves - this could destroy your game function getBionicAttack(notation) { //0, 1, 2 var str = "Map\tLevel\tMin\tMax\n"; var i; var temp; game.options.menu.standardNotation.enabled = notation; for(i = 125; i < 400; i += 15) { str += "Bionic Wonderland " + romanNumeral((i - 125) / 15 + 1) + "\t"; str += i + "\t"; getCurrentMapObject().level = i; temp = game.global.getEnemyAttack(100, "Robotrimp") * 2.6 * (i < 230 ? 1 : (mutations.Corruption.statScale(3) / 2).toFixed(1)); str += prettify(temp * 0.8) + "\t"; str += prettify(temp * 1.2); str += "\n"; } return str; }
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Bionic Wonderland/code
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