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//must be in any map to pull correct values
//only use on temporary saves - this could destroy your game
function getBionicAttack(notation) { //0, 1, 2
	var str = "Map\tLevel\tMin\tMax\n";
	var i;
	var temp;
	
	game.options.menu.standardNotation.enabled = notation;
	
	for(i = 125; i < 400; i += 15) {
		str += "Bionic Wonderland " + romanNumeral((i - 125) / 15 + 1) + "\t";
		str += i + "\t";
		getCurrentMapObject().level = i;
		
		temp = game.global.getEnemyAttack(100, "Robotrimp") * 2.6 * (i < 230 ? 1 : (mutations.Corruption.statScale(3) / 2).toFixed(1));

		str += prettify(temp * 0.8) + "\t";
		str += prettify(temp * 1.2);

		str += "\n";
	}
	
	return str;
}
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