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More about Trimps:
Exploration: WorldMapsUnlocksImpsStoryLoot
Basic information: ResourcesStructuresJobsUpgradesEquipmentSettings
Long-term gameplay: HeliumPerksHeirloomsFormationsMasteryAchievements
Gameplay changes: PortalChallengesVoid MapsChallenge²
Anomalies: Broken PlanetCorruptionSpireMagma
Help: Guides

Challenge² is a special set of challenges which become permanently unlocked and available for completion after reaching zone 65. These are copies of normal challenges, except they don't end at specific zones. Instead, upon completion (through Portal or abandon), each Challenge² grants the player with additional bonuses to attack, health and helium for reaching certain highest zone reached milestones. The bonus can only be increased by reaching higher zones in each challenge; repeating a single challenge to the same zone will not increase it. The total bonus will apply to all your future runs.

During a Challenge² run, it is impossible to earn any helium from any source. This means it is impossible to buy any Wormholes. If a Challenge² is abandoned, similar to standard challenges all the rules will stop applying, and as such, helium will become obtainable.

15 standard challenges can be unlocked as Challenge²s. The challenges which are not included are Decay, Frugal, Mapocalypse, Crushed, Devastation, Corrupted, Daily challenges and all Scientist challenges.

Despite having the same rules as standard challenges, you can't complete any challenge related feats (Achievements, such as Great Host) in Challenge²s.

RewardsEdit

Most Challenge²s give the same rewards for reaching the same zone milestones, with some exceptions. All of the Challenge²s and their following bonuses add to a single separate multiplier, and any additions to this multiplier are additive.

Default Trimp challenge Trapper challenge Coordinate challenge
Every 10 zones

Every 10 zones

Every 10 zones Every 3 zones

1% ATK/HP, 0.1% Helium

3% ATK/HP, 0.3% Helium 1% ATK/HP, 0.1% Helium 1% ATK/HP, 0.1% Helium
The above boost will improve
Every 100 zones, by Every 40 zones, by Every 50 zones, by Every 30 zones, by
1% ATK/HP, 0.1% Helium 3% ATK/HP, 0.3% Helium 2% ATK/HP, 0.2% Helium 1% ATK/HP, 0.1% Helium

BreakdownEdit

On the tables below, rewards are formatted as so:

X/Y

Where X is health and attack % and Y is helium %.

Percentages are cumulative, i.e. reach this zone record to have that amount of total bonus from one challenge.

Challenge²s are infinite. The tables end arbitrarily.

Challenges every 10 zones Challenges every 3 zones
Zone Default Trimp challenge Trapper challenge Zone Coordinate challenge
101% / 0.1%3% / 0.3%1% / 0.1%31% / 0.1%
202% / 0.2%6% / 0.6%2% / 0.2%62% / 0.2%
303% / 0.3%9% / 0.9%3% / 0.3%93% / 0.3%
404% / 0.4%12% / 1.2%4% / 0.4%124% / 0.4%
505% / 0.5%18% / 1.8%5% / 0.5%155% / 0.5%
606% / 0.6%24% / 2.4%8% / 0.8%186% / 0.6%
707% / 0.7%30% / 3%11% / 1.1%217% / 0.7%
808% / 0.8%36% / 3.6%14% / 1.4%248% / 0.8%
909% / 0.9%45% / 4.5%17% / 1.7%279% / 0.9%
10010% / 1%54% / 5.4%20% / 2%3010% / 1%
11012% / 1.2%63% / 6.3%25% / 2.5%3312% / 1.2%
12014% / 1.4%72% / 7.2%30% / 3%3614% / 1.4%
13016% / 1.6%84% / 8.4%35% / 3.5%3916% / 1.6%
14018% / 1.8%96% / 9.6%40% / 4%4218% / 1.8%
15020% / 2%108% / 10.8%45% / 4.5%4520% / 2%
16022% / 2.2%120% / 12%52% / 5.2%4822% / 2.2%
17024% / 2.4%135% / 13.5%59% / 5.9%5124% / 2.4%
18026% / 2.6%150% / 15%66% / 6.6%5426% / 2.6%
19028% / 2.8%165% / 16.5%73% / 7.3%5728% / 2.8%
20030% / 3%180% / 18%80% / 8%6030% / 3%
21033% / 3.3%198% / 19.8%89% / 8.9%6333% / 3.3%
22036% / 3.6%216% / 21.6%98% / 9.8%6636% / 3.6%
23039% / 3.9%234% / 23.4%107% / 10.7%6939% / 3.9%
24042% / 4.2%252% / 25.2%116% / 11.6%7242% / 4.2%
25045% / 4.5%273% / 27.3%125% / 12.5%7545% / 4.5%
26048% / 4.8%294% / 29.4%136% / 13.6%7848% / 4.8%
27051% / 5.1%315% / 31.5%147% / 14.7%8151% / 5.1%
28054% / 5.4%336% / 33.6%158% / 15.8%8454% / 5.4%
29057% / 5.7%360% / 36%169% / 16.9%8757% / 5.7%
30060% / 6%384% / 38.4%180% / 18%9060% / 6%
31064% / 6.4%408% / 40.8%193% / 19.3%9364% / 6.4%
32068% / 6.8%432% / 43.2%206% / 20.6%9668% / 6.8%
33072% / 7.2%459% / 45.9%219% / 21.9%9972% / 7.2%
34076% / 7.6%486% / 48.6%232% / 23.2%10276% / 7.6%
35080% / 8%513% / 51.3%245% / 24.5%10580% / 8%
36084% / 8.4%540% / 54%260% / 26%10884% / 8.4%
37088% / 8.8%570% / 57%275% / 27.5%11188% / 8.8%
38092% / 9.2%600% / 60%290% / 29%11492% / 9.2%
39096% / 9.6%630% / 63%305% / 30.5%11796% / 9.6%
400100% / 10%660% / 66%320% / 32%120100% / 10%
410105% / 10.5%693% / 69.3%337% / 33.7%123105% / 10.5%
420110% / 11%726% / 72.6%354% / 35.4%126110% / 11%
430115% / 11.5%759% / 75.9%371% / 37.1%129115% / 11.5%
440120% / 12%792% / 79.2%388% / 38.8%132120% / 12%
450125% / 12.5%828% / 82.8%405% / 40.5%135125% / 12.5%
460130% / 13%864% / 86.4%424% / 42.4%138130% / 13%
470135% / 13.5%900% / 90%443% / 44.3%141135% / 13.5%
480140% / 14%936% / 93.6%462% / 46.2%144140% / 14%
490145% / 14.5%975% / 97.5%481% / 48.1%147145% / 14.5%
500150% / 15%1014% / 101.4%500% / 50%150150% / 15%

Below is a table of total reward percentage (divide by 10 for Helium) from all 12 default Challenge²s (with the default rewards distribution), therefore it doesn't include Trimp, Trapper or Coordinate.

Zone Total % from 12 default challenges
Attack/Health Helium
1012%1.2%
2024%2.4%
3036%3.6%
4048%4.8%
5060%6.0%
6072%7.2%
7084%8.4%
8096%9.6%
90108%10.8%
100120%12.0%
110144%14.4%
120168%16.8%
130192%19.2%
140216%21.6%
150240%24.0%
160264%26.4%
170288%28.8%
180312%31.2%
190336%33.6%
200360%36.0%
210396%39.6%
220432%43.2%
230468%46.8%
240504%50.4%
250540%54.0%
260576%57.6%
270612%61.2%
280648%64.8%
290684%68.4%
300720%72.0%
310768%76.8%
320816%81.6%
330864%86.4%
340912%91.2%
350960%96.0%
3601008%100.8%
3701056%105.6%
3801104%110.4%
3901152%115.2%
4001200%120.0%
4101260%126.0%
4201320%132.0%
4301380%138.0%
4401440%144.0%
4501500%150.0%
4601560%156.0%
4701620%162.0%
4801680%168.0%
4901740%174.0%
5001800%180.0%

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