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More about Trimps:
Exploration: Helium UniverseRadon UniverseMapsUnique mapsUnlocksImpsStoryLoot
Basic Information: Trimp (species)ResourcesStructuresJobsUpgradesEquipmentSettingsCombat
Long-term Gameplay: Helium/RadonPerksHeirloomsFormationsMasteryAchievementsLiquificationFluffy/Scruffy
Gameplay Changes: PortalChallengesVoid MapsChallenge²/Challenge³Player's SpireSpire Assault
Anomalies: Broken PlanetCorruptionSpireMagmaEmpowerments of NatureObsidianMutated zones
Other Useful Info: GuidesCalculatorsChangelogMods

Challenges are specific rule sets that are applied to the next run upon the usage of Portal, which after completion grant a reward to the player.

They can be accessed from the Portal menu. Starting a challenge requires the player to use the Portal. A started challenge can be abandoned at any time from the View Perks menu, which reverts all changes done by the rule set to your current run and lets the player continue normally. The only exceptions are the challenges Scientist, Obliterated and Eradicated, which will force the player to restart the run when they're abandoned.

Challenges have to be unlocked by meeting specific criteria. Once unlocked, a challenge will be available to be started at any time through the Portal menu and can be done any number of times; however, most challenges don't yield additional rewards for multiple completions.

Once a challenge is complete, everything that it affected is returned to normal, which lets the player continue their run without the challenge rules being applied any longer. If the challenge awarded a perk, the perk will be immediately added upon completion, which allows the player to respec and immediately put points into it if they wanted to.

Only one challenge can be active at a time.

List of challenges[]

Below is a list of all challenges in the game:

For U1[]

Unlock requirement Challenge Finish requirement Reward
Complete Dimension of Anger Discipline Complete Dimension of Anger Range
Reach zone 25 for the first time Metal Complete Dimension of Anger Artisanistry
Reach zone 35 for the first time Size Complete Dimension of Anger Carpentry
Reach zone 40 for the first time Scientist I Complete The Block Starting benefits
Reach zone 40 for the first time Balance Complete Zone 40 Helium challenge (+100% extra helium earned during the run)
Reach zone 45 for the first time Meditate Complete Trimple of Doom Meditation
Reach zone 50 for the first time Scientist II Complete The Block Starting benefits
Reach zone 55 for the first time Decay Complete Zone 55 Map benefits
Break the planet for the first time Trimp Complete The Block Resilience
Reach zone 65 for the first time Challenge² None Attack/Health/Helium boosts
Reach zone 70 for the first time Trapper Complete Trimple of Doom Anticipation
Complete The Prison Electricity Complete The Prison Helium challenge (+200% extra helium earned during the run)
Reach zone 90 for the first time Scientist III Complete The Block Starting benefits
Reach zone 100 for the first time Frugal Complete Dimension of Anger 60% Mega books
Reach zone 100 for the first time Daily None Helium challenge
Reach zone 110 for the first time Scientist IV Complete The Block Starting benefits
Reach zone 110 for the first time Life Complete zone 110 Helium challenge (+400% extra helium earned during the run)
Reach zone 115 for the first time Mapocalypse Complete The Prison Siphonology
Reach zone 120 for the first time Coordinate Complete Dimension of Anger Coordinated
Reach zone 125 for the first time Crushed Complete Bionic Wonderland Helium challenge (+400% extra helium earned during the run)
Reach zone 130 for the first time Slow Complete zone 120 New Equipment/Prestige
Reach zone 130 for the first time Scientist V Complete The Block Starting benefits
Reach zone 145 for the first time Nom Complete zone 145 Helium challenge (+450% extra helium earned during the run)
Reach zone 150 for the first time Mapology Complete zone 100 Resourceful
Reach zone 165 for the first time Toxicity Complete zone 165 Helium challenge (+400% extra helium earned during the run)
Reach zone 170 for the first time Devastation Complete Imploding Star Overkill
Reach zone 180 for the first time Watch Complete zone 180 Helium challenge (+200% extra helium earned during the run)
Reach zone 180 for the first time Lead Complete zone 180 Helium challenge (+300% extra helium earned during the run)
Reach zone 190 for the first time Corrupted Complete zone 190 Helium challenge (+200% extra helium earned during the run)
Reach zone 215 for the first time Domination Complete zone 215 Helium challenge (+100% extra helium earned during the run)
Reach zone 425 for the first time Obliterated None Attack/Health/Helium boosts
Reach zone 460 for the first time Frigid Complete zone 460 Attack/Health/Helium/Fluffy XP boosts
Reach 4500% Challenge² bonus Eradicated None Attack/Health/Helium boosts
Reach zone 600 for the first time Experience Complete Bionic Wonderland XXXIII (L605) or higher while above Z600 OR clear Z700 Fluffy Exp

Note: The challenge Scientist has multiple tiers. For additional general information on the Scientist challenges, click here.

For U2[]

Unlock requirement Challenge Finish requirement Reward
Reach zone 15 for the first time Unlucky Complete Dimension of Rage Range
Reach zone 20 for the first time Downsize Complete Prismatic Palace Carpentry
Reach zone 25 for the first time Transmute Complete zone 25 Artisanistry
Reach zone 30 for the first time Daily None Radon challenge
Reach zone 35 for the first time Unbalance Complete zone 35 Equality
Reach zone 40 for the first time Bublé Complete zone 40 Radon challenge
Reach zone 45 for the first time Duel Complete zone 45 Criticality
Reach zone 50 for the first time Melt Complete zone 55 or Melting Point Radon challenge
Reach zone 50 for the first time Challenge³ None Attack/Health/Radon boosts
Reach zone 60 for the first time Trappapalooza Complete Melting Point Resilience
Reach zone 70 for the first time Quagmire Complete zone 70 Radon challenge
Reach zone 70 for the first time Wither Complete zone 70 Tenacity
Reach zone 80 for the first time Revenge Complete zone 80 Hunger
Reach zone 85 for the first time Quest Complete zone 85 Greed
Reach zone 90 for the first time Archaeology Complete zone 90 Radon challenge
Reach zone 100 for the first time Mayhem Complete zone 100 Attack, Health, Helium, and Radon boosts
Reach zone 105 for the first time Storm Complete zone 105 Unlocks Antenna building
Reach zone 110 for the first time Insanity Complete zone 110 Radon challenge
Reach zone 115 for the first time Berserk Complete zone 115 Frenzy
Reach zone 120 for the first time Exterminate Complete zone 120 Unlocks Hub building
Reach zone 130 for the first time Nurture Complete zone 135 Observation,
Radon challenge
Reach zone 150 for the first time Pandemonium Complete zone 150 Boosts Attack, Health, Radon or Helium, and gathered resources
Reach zone 155 for the first time Alchemy Complete zone 155 Radon challenge,
Unlocks Farmlands map biome
Reach zone 175 for the first time Glass Complete zone 175 Permanent passive Radon bonus
Reach zone 175 for the first time Hypothermia Complete the Frozen Castle map Radon challenge,
Grants the Masterfulness perk
Reach zone 201 for the first time Smithless Complete zone 200 Grants the Smithology perk
Reach zone 200 for the first time Desolation Complete zone 200 Boosts Attack, Health, Radon or Helium, gathered resources, and Mutated Seeds

Helium challenges[]

Some challenges award additional amounts of Helium when completed. When the first Helium challenge is unlocked, it becomes inefficient to do runs without running such a challenge, and it is encouraged to always run the best one available.

Helium reward from Void maps will also be increased by the Helium challenge's Helium multiplier if they're completed within the scope of that challenge.

Challenge Zone/Level Helium reward
Balance 40 +100% (2x) all earned Helium until zone 40 (inclusive) awarded after completing zone 40.
Electricity 80-82 (The Prison) +200% (3x) all earned Helium until zone 79 (inclusive) awarded after completing The Prison.
Life 110 +400% (5x) all earned Helium until zone 110 (inclusive) awarded after completing zone 110.
Crushed 125-127 (Bionic Wonderland) +400% (5x) all earned Helium until zone 124 (inclusive) awarded after completing Bionic Wonderland.
Nom 145 +450% (5.5x) all earned Helium until zone 145 (inclusive) awarded after completing zone 145.
Toxicity 165 +400% (5x) all earned Helium until zone 165 (inclusive) awarded after completing zone 165.

Additionally up to 225% more Helium per zone

Watch 180 +200% (3x) all earned Helium up to zone 180 (inclusive) awarded after completing zone 180.
Lead 180 +300% (4x) all earned Helium up to zone 180 (inclusive) awarded after completing zone 180.

Double helium gain on odd zones

Corrupted 190 +200% (3x) all earned Helium until zone 190 (inclusive) awarded after completing zone 190.

Additional Helium awarded from Corrupted cells

Domination 215 +100% (2x) all earned Helium until zone 215 (inclusive) awarded after completing zone 215.

Additional Helium awarded from killing final enemy of each world zone and map

Radon challenges[]

Some challenges award additional amounts of Radon when completed. When the first Radon challenge is unlocked, it becomes inefficient to do runs without running such a challenge, and it is encouraged to always run the best one available.

Radon reward from Void maps will also be increased by the Radon challenge's Radon multiplier if they're completed within the scope of that challenge.

Challenge Zone/Level Radon reward
Bublé 40

+500% (6x) all earned Radon until zone 40 (inclusive) awarded after completing zone 40, provided challenge is passed. Otherwise, earn +200% (3x) earned Radon up to point where challenge failed.

Melt 50-55 (Melting Point) +400% (5x) all earned Radon until zone 50 (inclusive) awarded after completing zone 55 or Melting Point
Quagmire 70 +250% (3.5x) all earned Radon until zone 70 (inclusive) awarded after completing zone 70, provided challenge is passed.

+40% for every stack of motivated (up to +4000%) to all earned radon at the moment of collection.

Archaeology 90 +500% (6x) all earned Radon until zone 95 (inclusive) awarded after completing zone 95. 3x Base Radon gain in this challenge. Radon Relics level also affect Radon gain.
Insanity 110 +500% (6x) all earned Radon until zone 110 (inclusive) awarded after completing zone 110. Insanity stacks also boost Radon gains, up to +6566.6% (66.6666x).
Nurture 135 +400% (5x) all earned Radon until zone 135 (inclusive) awarded after completing zone 135. Cruffys level bonuses also boost Radon gains, up to 141x.
Alchemy 155 +400% (5x) all earned Radon until zone 155 (inclusive) awarded after completing zone 155. Gaseous Brews allow an additional Radon multiplier with no fixed cap.
Hypothermia 175~200 +400% (5x) all earned Radon prior to Frozen Castle completion. Embers acquired during the run allow an additional Radon multiplier with no fixed cap.

Daily challenges[]

Daily challenges are special challenges with randomly-generated rules. One new daily challenge is available every day, as the name implies. Each daily challenge can only be run once. Players can choose challenges up to the previous week's challenges, 7 in total.

Daily challenges do not have a specified end point; they only end when the player clicks the "Finish Daily" button under the Bone Trader button, upon which the player will have their Helium/Radon multiplied by an amount depending on the daily challenge's difficulty. As such, all daily challenges are Helium/Radon challenges. Helium/Radon rewards from daily challenges do not affect He/hr, Rn/hr or Bone Portals.

The Daily challenge for a given day may be run in either the Helium Universe or the Radon Universe, but not both. The procedurally generated rules of the challenge will differ between the two universes, so it may be helpful to read the description in each universe, to see where you'd like to do it.

Challenge²[]

Challenge² is a special set of standard challenges which do not have an end point, and can be repeated infinitely for permanent boosts to health, attack and Helium gain. No Helium is awarded from any source while such a challenge is active. See the Challenge² page for more details.

Challenge³[]

Challenge³ is another special set of standard challenges which do not have an end point, and can be repeated infinitely for permanent boosts to health, attack and Helium/Radon gain. No Helium/Radon is awarded from any source while such a challenge is active. See the Challenge³ page for more details.

The bonuses from Challenge² and Challenge³ stack multiplicatively, creating one big Challenge boost to health, attack and future Helium/Radon gain.

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