|More about Trimps:|
|Exploration:||World • Maps • Unlocks • Imps • Story • Loot|
|Basic information:||Resources • Structures • Jobs • Upgrades • Equipment|
|Long-term gameplay:||Helium • Perks • Heirlooms • Formations • Mastery • Achievements|
|Gameplay changes:||Portal • Challenges • Void Maps • Challenge²|
|Anomalies:||Broken Planet • Corruption • Spire • Magma|
They can be accessed from the Portal menu. Starting a challenge requires the player to use the Portal. A started challenge can be abandoned at any time from the View Perks menu, which reverts all changes done by the rule set to your current run and lets the player continue normally. The only exception is the challenge Scientist, which forces the player to restart the run when it's abandoned.
Challenges have to be unlocked by meeting specific criteria. Once unlocked, a challenge will be available to be started at any time through the Portal menu and can be done any number of times; however, most of the challenges don't yield additional rewards for multiple completions.
Once a challenge is complete, everything that it affected is returned to normal, which lets the player continue their run without the challenge rules being applied any longer. If the challenge awarded a perk, the perk will be immediately added upon completion, which allows the player to respec and immediately put points into it if they wanted to.
Only one challenge can be done at a time.
List of challenges Edit
Following challenges can be currently completed in the game:
|Unlock requirement||Challenge||Finish requirement||Reward|
|Complete Dimension of Anger||Discipline||Complete Dimension of Anger||Range|
|Reach zone 25 for the first time||Metal||Complete Dimension of Anger||Artisanistry|
|Reach zone 35 for the first time||Size||Complete Dimension of Anger||Carpentry|
|Reach zone 40 for the first time||Scientist I||Complete The Block||Starting benefits|
|Reach zone 40 for the first time||Balance||Complete Zone 40||Helium challenge|
|Reach zone 45 for the first time||Meditate||Complete Trimple of Doom||Meditation|
|Reach zone 50 for the first time||Scientist II||Complete The Block||Starting benefits|
|Reach zone 55 for the first time||Decay||Complete Zone 55||Map benefits|
|Break the planet for the first time||Trimp||Complete The Block||Resilience|
|Reach zone 65 for the first time||Challenge²||None||Attack/Health/Helium boosts|
|Reach zone 70 for the first time||Trapper||Complete Trimple of Doom||Anticipation|
|Complete The Prison||Electricity||Complete The Prison||Helium challenge|
|Reach zone 90 for the first time||Scientist III||Complete The Block||Starting benefits|
|Reach zone 100 for the first time||Frugal||Complete Dimension of Anger||60% Mega books|
|Reach zone 100 for the first time||Daily||None||Helium challenge|
|Reach zone 110 for the first time||Scientist IV||Complete The Block||Starting benefits|
|Reach zone 115 for the first time||Mapocalypse||Complete The Prison||Siphonology|
|Reach zone 120 for the first time||Coordinate||Complete Dimension of Anger||Coordinated|
|Reach zone 125 for the first time||Crushed||Complete Bionic Wonderland||Helium challenge|
|Reach zone 130 for the first time||Slow||Complete zone 120||New Equipment/Prestige|
|Reach zone 130 for the first time||Scientist V||Complete The Block||Starting benefits|
|Reach zone 145 for the first time||Nom||Complete zone 145||Helium challenge|
|Reach zone 150 for the first time||Mapology||Complete zone 100||Resourceful|
|Reach zone 165 for the first time||Toxicity||Complete zone 165||Helium challenge|
|Reach zone 170 for the first time||Devastation||Complete Imploding Star||Overkill|
|Reach zone 180 for the first time||Watch||Complete zone 180||Helium challenge|
|Reach zone 180 for the first time||Lead||Complete zone 180||Helium challenge|
|Reach zone 190 for the first time||Corrupted||Complete zone 190||Helium challenge|
Note: The challenge Scientist has multiple tiers. For additional general information on the Scientist challenges, click here.
Helium challenges Edit
Some challenges award additional amounts of Helium when completed. When the first Helium challenge is unlocked, it becomes inefficient to do runs without running such a challenge, and it is encouraged to always run the best one available.
|Balance||40||2x all earned Helium until zone 40 (including) awarded after completing zone 40.|
|Electricity||80-82 (The Prison)||2.5x all earned Helium until zone 79 (including) awarded after completing The Prison.|
|Crushed||125-127 (Bionic Wonderland)||2x all earned Helium until zone 124 (including) awarded after completing Bionic Wonderland.|
|Nom||145||3x all earned Helium until zone 145 (including) awarded after completing zone 145.|
|Toxicity||165||3x all earned Helium until zone 165 (including) awarded after completing zone 165.|
|Watch||180||2.5 multiplier for all Helium earned up to zone 180 (including) awarded after completing zone 180.|
|Lead||180||3.5 multiplier for all Helium earned up to zone 180 (including) awarded after completing zone 180.|
|Corrupted||190||2x all earned Helium until zone 190 (including) awarded after completing zone 190. Additional Helium awarded from corrupted cells|
Daily challenges Edit
Daily challenges provide special challenges with randomly-generated rules every day. Each daily challenge can only be run once. Players can choose between the current day's challenge or the previous day's challenge.
Daily challenges do not have a specified end point; they only end when the player clicks the "Finish Daily" button under the Bone Trader button, upon which the player will have their Helium multiplied by an amount depending on the daily challenge's difficulty. As such, all daily challenges are Helium challenges. Helium rewards from daily challenges do not affect He/hr or Bone Portal count.
Challenge² is a special set of standard challenges which do not have an end point, and can be beaten infinitely for boosts to health, attack and helium loot.