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Devastation
Unlock

criteria

Reach zone 170 for the first time
Reward Perk: Overkill
Goal Complete Imploding Star
Rules
When Trimps are killed, 7.5x of the overkill damage received will hit the next group of Trimps

"Travel to a harsh dimension where Trimps are penalized for the mistakes of previous generations. If your army is killed at any point, any overkill damage will be applied 750% to the next group of Trimps to fight. Completing Imploding Star (Zone 170) will return the world to normal."

Rules[]

Every time Trimps die, 7.5x of overkill damage will be dealt to the next group of soldiers.

If this damage exceeds the amount of health of the next group of soldiers, they will spawn dead.

However, if Trimps die due to switching formation or the "Abandon Soldiers" button, the overkill damage is 0 and your next group spawns with full health. So suiciding is a viable strategy if you can time your keypresses properly.

Strategy[]

This challenge will inflict a crippling -- one might even say devastating -- penalty on you if you fight against strong enemies and lose. So the strategy is don't fight strong enemies. Be stronger.

Keep up with your weapon/armor prestiges by mapping frequently, and for long enough, with high enough Metal gathering/looting bonuses, that you never let a bunch of prestige upgrades pile up. That's pretty much it. Map At Zone is your best friend here.

With Toxicity levels of Helium (say, about 30 million), 30 seconds of Anticipation, a good attack/damage Heirloom, and reasonably close to a full set of prestige upgrades at all times, you should be able to one-shot your way through almost the entire run, thereby avoiding the crippling penalty for being beaten up.

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