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Farmer
Unlock criteria Trap a first Trimp
Initial cost 5 Food
Cost increase No
Effect Base 0.5 Food gathered per second for each Farmer.


"Train one of your Trimps in the ancient art of farming. Each Farmer earns 0.5 Food per second"

Farmer is one of the three main jobs. The cost to hire a farmer is always 5 food, which means that after a while, the cost to hire one as well as the loss by firing one becomes negligible. Farmers produce Food.

Total Food gain from Farmers is the product of the following multipliers:

Multiplier Name Multiplier Value
Base Value 0.5
Number of Farmers Amount of Trimps assigned to the job
Speedfarmer 1.25^(Books acquired)
Megafarmer (1.50+0.10*(Frugal Completed))^(Books acquired)
Bounty 2 with Bounty Upgrade, 1 otherwise
Whipimp 1.003^(Number of Whipimps killed in the current run)
Motivation 1+0.05*(Motivation Level)
Motivation II 1+0.01*(Motivation II Level)
Sharing Food 2 if Player also gathering with Turkimp active, 1 otherwise
Staff Heirloom 1+(Staff Heirloom bonus)

This doesn't include some Challenges that may affect your resources gain.

Note that Megafarmer, just as the other Megabooks, will give you 60% production increase instead of 50% if you have completed the Frugal challenge.

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