|More about Trimps:|
|Exploration:||World • Maps • Unlocks • Imps • Story • Loot|
|Basic information:||Resources • Structures • Jobs • Upgrades • Equipment|
|Long-term gameplay:||Helium • Perks • Heirlooms • Formations • Mastery • Achievements|
|Gameplay changes:||Portal • Challenges • Void Maps • Challenge²|
|Anomalies:||Broken Planet • Corruption • Spire • Magma|
|Heap||Complete cell 100 of zone 59
(Part of Broken Planet)
|"The air may be filled with pollution, but your Trimps seem to be getting smarter and a battle technique from what could only be a past life has crept into your memory. This would probably be a good opportunity to teach it to your Trimps.
Once researched, you will be able to enter the 'Heap Formation'. This can be toggled to increase your Trimps' health by 4x, but reduce block and attack by half."
44 of zone 70
|"Another formation has crept back in to your memory. Where are these coming from? Who are you?
Who cares, this one will allow your Trimps to deal 4x damage at the cost of half health and block."
44 of zone 80
|"Woah, you just remembered that all Trimps lifting their shields in the same direction at the same time can produce a nice protecting wall. Seems like common sense now that you thought of it.
This formation increases block by 4x and cuts the amount of block that enemies can pierce by 50%, at the cost of half attack and health."
|Scryer||If highest zone reached is 181 or higher, automatically unlocks after breaking the planet.||None||"Trimps lose half of their attack, health and block but gain 2x resources from loot (not including Helium) and have a chance to find Dark Essence above Z180. This formation must be active for the entire fight to receive any bonus."|