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Equipment base values[]
Armour | Shield | Boots | Helmet | Pants | Shoulderguard | Breastplate |
---|---|---|---|---|---|---|
Base Cost | 40 | 55 | 100 | 160 | 275 | 415 |
Base Health | 4 | 6 | 10 | 14 | 23 | 35 |
Cost/Health | 10 | 9 | 10 | 11.4 | 12 | 11.9 |
Weapon | Dagger | Mace | Polearm | Battleaxe | Greatsword |
---|---|---|---|---|---|
Base Cost | 40 | 80 | 140 | 230 | 375 |
Base Attack | 2 | 3 | 4 | 7 | 9 |
Cost/Attack | 20 | 27 | 35 | 33 | 41 |
These are values for lvl 1 of unprestiged equipment. The cost increases by 20% (compounding) when buying ihigher levels of the same unprestiged equipment. That means that an unprestiged Helmet lvl 1 costs 100 metal, an unprestiged Helmet lvl 2 costs 120 metal, but a Helmet lvl 3 alredy costs 144 metal. You can see that the cost will increase rapidly.
The tables to compute prestiged equipment is below.
Prestige Level Mulitpliers[]
Prestige Level | Base Cost Multiplier | Armour Health | Weapon Attack | Shield Block |
---|---|---|---|---|
none | *1.069 | *1 | *1 | |
II | *47.93 | *13.61 | *11.51 | |
III | *2150 | *13.61*11.42 | *11.51*9.59 | 1.78*5.7*5.7 |
IV+ | *2150*25.35^(Level-3) | *13.61*11.42^(Level-2) | *11.51*9.59^(Level-2) | 1.78*5.7^(Level-1) |
These are values that are used to to calculate both cost and equipment bonuses for all levels of equipment.
Total Cost[]
The total cost is calculated using the formula below:
Total Cost = (Base Cost) * (Prestige Level Base Cost Multiplier) * 1.2^(actual Equipment Level)
This calculates the cost for equipment that is one level higher that the value of the actual Equipment Level.
Example[]
e.g. Greatsword III 6 has Total Cost = 375*2150*(1.2^6) = 2407449 = 2.4 M metal
and Weapon Attack = Base Attack * Weapon Attack Multiplier = 9 * 11.51 * 9.59 = 993.4 attack
If you check in-game you can see that these values are slightly off. This is because the real multiplier values differ slightly for each and every euipment and the wiki-values are average for each equipment type.
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More about Trimps: | |
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Exploration: | Helium Universe • Radon Universe • Maps • Unique maps • Unlocks • Imps • Story • Loot |
Basic Information: | Trimp (species) • Resources • Structures • Jobs • Upgrades • Equipment • Settings • Combat |
Long-term Gameplay: | Helium/Radon • Perks • Heirlooms • Formations • Mastery • Achievements • Liquification • Fluffy/Scruffy |
Gameplay Changes: | Portal • Challenges • Void Maps • Challenge²/Challenge³ • Player's Spire • Spire Assault |
Anomalies: | Broken Planet • Corruption • Spire • Magma • Empowerments of Nature • Obsidian • Mutated zones |
Other Useful Info: | Guides • Calculators • Changelog • Mods |