Perks

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Perks are first unlocked when the player uses the Portal for the first time, unlocked by completing The Dimension of Anger. By using the Portal, the player can assign their Helium to perks through the Portal screen. If the player has any left over spendable Helium from a previous run, they can use the now visible "View Perks" button on the bottom bar to assign it.

In order to assign Helium from a current run to perks the player must use the Portal. Helium from a current run can't be used to level up perks.

PerksEdit

Perks which are unlocked as soon as the player first unlocks the Portal are available in the table below.

Required

base Helium

Level cap Perk name
4 20 Agility
4 - Bait
3 - Trumps
3 - Pheromones
3 - Packrat
2 - Motivation
1 - Power
1 - Toughness
1 - Looting

Hidden perksEdit

Listed below are perks which have to be obtained by completing certain objectives. Once unlocked, those perks stay with you forever within the save file - they persist through Portals and do not have to be obtained again.

Required

base Helium

Level cap Perk name Method of acquisition Min

Zone

1 10 Range Complete the Discipline challenge 20
75 10 Relentlessness Complete Trimple of Doom 33
15 - Artisanistry Complete the Metal challenge 25
25 - Carpentry Complete the Size challenge 35
75 7 Meditation Complete the Meditate challenge 45
100 - Resilience Complete the Trimp challenge 60
1000 10 Anticipation Complete the Trapper challenge 70
100K 3 Siphonology Complete the Mapocalypse challenge 115
150K - Coordinated Complete the Coordinate challenge 120
50K - Resourceful Complete the Mapology challenge 150
1M 30 Overkill Complete the Devastation challenge 170

Spire perks Edit

Perks which are unlocked by progressing through the Spire are listed below.

These perks are the only perks to have an additive cost increase.

Base Helium cost Level cap Cost increase Perk name Method of acquisition
20000 - 500 Toughness II Beat Cell 10 of the Spire
20000 - 500 Power II Beat Cell 30 of the Spire
50000 - 1000 Motivation II Beat Cell 50 of the Spire
100000 - 10000 Carpentry II Beat Cell 80 of the Spire
100000 - 10000 Looting II Beat Cell 100 of the Spire

Perk relations Edit

Some perks affect the same factor (e.g. Power and Relentlessness affect damage, Toughness and Resilience affect health). Below tables will show those relations and how many levels in those perks the player should have were they aiming for maximum efficiency between gain and Helium cost of those perks.

The calculations used to determine those relations are done by dividing helium spent in the level to the multiplicative % gain in that level.

The Cost/% formula for perks with multiplicative gains (such as Carpentry or Resilience) are:

Cost / %

For perks with additive gains however, the additive % has to be converted to multiplicative first.

Cost / ((1 + (Level * %)) / (1 + ((Level-1) * %)) - 1)

Power, Range and Relentlessness Edit

Power level Efficient Range level Efficient Relentlessness level
5 1
6 1
7 2
8 2
9 3
10 4
11 5
12 6
13 7
14 8 3
15 10 4
16 10 5
17 10 6
18 10 7
19 10 8
20 10 9
21 10 10

Resilience and Toughness Edit

Resilience level Efficient Toughness level
114
215
316
417
518
619
720
821
922
1023
1123
1224
1325
1426
1527
1628
1729
1830
1931
2032
2133
2234
2335
2436
2537
2637
2738
2839
2940
3041
3142
3243
3344
3445
3546
3647
3748
3849
3950
4051

Toughness II, Resilience and Toughness Edit

Toughness II level Efficient Resilience level Efficient Toughness level
13040
93141
183242
293343
423444
563545
733646
923747
1143848
1393949
1684050
2014151
2384252
2814353
3304453
3864554
4494655
5224756
6044857
6994958
8065059
9295160
10695261
12285362
14105463
16175564
18545665
21235766
24305867
27815968
31806069
36366170
41556271
47476372
54236473
61926574
70706675
80716775
92126876
105136977
119967078
136887179
156167280
178157381
203227482
231807583
264397684
301557785
343927886
392237987
447308088

Power II and Power Edit

Power II level Efficient Power level
341
1242
2343
3544
4945
6646
8547
10748
13349
16250
19651
23552
28053
33154
39055
45856
53657
62558
72759
84460
97961
113362
131063
151364
174665
201266
231867
266868
307069
353070
405871
466272
535573
614974
705975
810176
929577
1066478
1223179
1402780
1608381
1843982
2113883
2422984
2776985
3182486
3646787
4178588
4787589
54853 90
62838 91
71982 92
82451 93
94438 94
108161 95
123872 96
141859 97
162450 98
186022 99
213005 100
243891 101
279245 102
319711 103
366028 104
419040 105
479711 106
549149 107
628616 108
719559 109
823632 110
942728 111
1079012 112
1234959 113
1413404 114
1617586 115

Motivation II and Motivation Edit

Motivation II level Efficient Motivation level
542
1643
2944
4345
6046
7947
10248
12749
15750
19151
23052
27553
32654
38555
45356
53057
62058
72259
83960
97461
112862
130563
150864
174165
200766
231367
266368
306569
352570
405371
465772
535073
614474
705475
809676
929077
1065878
1222679
1402180
1607881
1843482
2113383
2422484
2776485
3181986
3646287
4178088
4787089

Carpentry II and Carpentry Edit

Carpentry II level Efficient Carpentry level
147
548
949
1450
2051
2852
3953
5154
6755
8656
10957
13658
16959
20860
25361
30662
36863
44064
52265
61766
72667
85168
99569
115970
134671
156072
180573
208474
240275
276676
318077
365378
419379
480880
551081
631082
722283
826384
944985
1080286
1234487
1410288
1610889
1839490
2100191
2397392
2736293
3122594
3563195
4065496
4638197
54026 98
61628 99
70295 100
80178 101
91446 102
104293 103
118941 104
135642 105
154684 106
176396 107
201151 108
229376 109
261558 110
298251 111
340087 112
387788 113
442175 114
504186 115

Looting II and Looting Edit

Looting II level Efficient Looting level
252
553
1054
1655
2356
3357
4558
6059
7860
10061
12862
16063
19964
24665
30066
36467
43868
52469
62470
73971
87172
102473
120074
140175
163376
189977
220378
255379
295380
341381
393982
454283
523284
602485
693086
796887
915688
1051889
1207790
1386291
1590692
1824793
2092794
2399595
2750896
3152997
3613398
4140399
47436100
54618 101
62561 102
71652 103
82056 104
93965 105
107594 106
123192 107
141042 108
161469 109
184845 110
211594 111
242203 112
277228 113
317304 114
363159 115
415626 116

RespecEdit

After first unlocking the Portal, the button View Perks on the bottom bar unlocks. Through that button, the player can see their perks as well as respec them. It is possible to respec only once per run, with no penalties whatsoever. To get another respec after using one, the player has to use the Portal to soft reset their game, or purchase "Portal" from the Bone Trader.

If you have the perk Carpentry and attempt to respec without putting as many or more points back into it, the game will not allow you to respec if your new amount of maximum Trimps falls into one of these criteria:

• is less than

[Fighting group size] * 2.4

• is less than

[Number of Trimps employed] * 2

If you want to respec into a lesser amount of Carpentry, consider firing some workers first. Farmers/Lumberjacks/Miners are the best candidates to lose their jobs, because they are the cheapest to move around due to their low, unchanging hiring cost.

Perk costsEdit

Total Helium cost of capped perks Edit

Perk Level cap Total

Helium cost

Range 10 69
Meditation 7 1332
Agility 20 2626
Relentlessness 10 3223
Anticipation 10 42646
Siphonology 3 399K
Overkill 30 8.73B

Perk costs formulaEdit

This formula applies to all perks other than the Spire perks.

$\frac{A}{2} + B \times 1.3^A$

where:

• A - current level
• B - perk base cost

The final result is rounded up.