|Base Helium cost||1|
|Cost increase||1.3x multiplicative|
|Level cap|| 10
(69 Helium to max level)
Method of acquisition
|Complete the Discipline challenge|
|Increase the minimum damage dealt by 2% per level|
Each level is a 2% additive bonus to minimum damage per level.
Minimum damage is originally 80% of the player's base damage, while maximum damage is 120% of base damage. Each level of Range increases the player's minimum damage by 2% of their base damage.
At level 10, the player's damage ranges from 100%-120% of their base damage.
Note: Range does not work if the Discipline challenge is active.
Relation to other perks Edit
Because Range effectively adds damage, it has synergy with other damage perks.
A guide on how to efficiently level those perks in relation to each other can be found in this section.