"You really don't believe it, but that book indicates that Trimps can be smart. Better read it and find out how."
Scientists are used to generate Science.
Because Speedscience only drops every second zone, the further the player progresses the worse Trimps become at being Scientists. Because of this, at some point, it becomes strictly better for the player to work on Science themselves.
Total Science gain from Scientists is the product of the following multipliers:
Multiplier Name | Multiplier Value |
---|---|
Base Value | 0.5 |
Number of Scientists | Amount of Trimps assigned to the job |
Speedscience | 1.25^(Books acquired) |
Megascience | (1.50+0.10*(Frugal Completed))^(Books acquired) |
Bounty | 2 with Bounty Upgrade, 1 otherwise |
Whipimp | 1.003^(Number of Whipimps killed in the current run) |
Motivation | 1+0.05*(Motivation Level) |
Motivation II | 1+0.01*(Motivation II Level) |
Staff Heirloom | 1+(Staff Heirloom bonus) |
This doesn't include some Challenges that may affect your resources gain.
Note that Megascience, just as the other Megabooks, will give you 60% production increase instead of 50% if you have completed the Frugal challenge.