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Scientist II

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Scientist II
Unlock

criteria

Reach zone 50 for the first time and complete Scientist challenge
Reward Start with 5 Barns, 5 Sheds, 5 Forges, and Tier 2 Equipment unlocked every Portal.
Goal Complete The Block
Rules
No scientists nor self research.
Start with 8000 science.
"Attempt modifying the portal to harvest resources when travelling. Until you perfect the technique, you will start with 8000 science but will be unable to research or hire scientists. Choose your upgrades wisely! Clearing 'The Block' (11) with this challenge active will cause you to start with 5 Barns, 5 Sheds, 5 Forges, and T2 Equipment unlocked each time you use your portal."

Note: More general information about the Scientist challenges can be found here.

Unlocked by reaching zone 50 (and completing the previous Scientist challenge), the Scientist II challenge becomes available for completion. The player starts with 8000 science.

RulesEdit

Gaining research points is fully disabled. The player can't work on science, and Trimps can't be assigned as scientists.

The player is limited to an amount of science total until the completion of the challenge. There is absolutely no way to gain additional science until the challenge is completed. Once the challenge is completed, all of the disabled functionality is unlocked, and scientists are unlocked again as a possible job, as well as missing Speedscience awarded.

If the challenge Slow was completed, the tier II prestige upgrades for the new equipment are unlocked as well.

Strategy Edit

The strategy to completing Scientist II is mostly the same as Scientist.

The reward for this challenge is a minor convenience upgrade. As such, it is not essential to do it as early as possible.

For those that would like a template, I was able to complete this challenge with the following setup as of 10-19-2015:

Battle

Bloodlust

Miners

Trainers

Coordinationx6 (last should cost 928, total 3188)

Tier 2 Shield

Tier 2 Boots

Tier 2 Pants

Following this allows you to also buy ONE upgrade in either: Efficiency, Speedminer, Speedlumber, or Speedfarming.

Trainers isn't strictly necessary, as this setup goes for straight HP over block, since you won't have great block until after the challenge is completed.

With 20 in the toughness perk, 20 levels of each T2 equipment (pants/shield/boots), and 10 levels in each other armor, you're at 121k HP already, enough to survive the hardest hitting fast attack snimps in The Block.

Make sure you have enough map fragments to build a level 8 map for the pants upgrade, and a level 11 map to obtain The Block map.

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