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Scientist
Unlock

criteria

Reach zone 90 for the first time and complete Scientist II challenge
Reward Start with a full max Trimps bar, and 200% player efficiency.
Goal Complete The Block
Rules
No scientists nor self research.
Start with 1500 science.

"Attempt modifying the portal to harvest resources when travelling. Until you perfect the technique, you will start with 1500 science but will be unable to research or hire scientists. Choose your upgrades wisely! Clearing 'The Block' (11) with this challenge active will cause you to start with full Trimps and double player Efficiency each time you use your portal.."

Note: More general information about the Scientist challenges can be found here.

Unlocked by reaching zone 90, the Scientist challenge becomes available for completion. The player starts with 1500 science.

Rules[]

Gaining research points is fully disabled. The player can't work on science, and Trimps can't be assigned as scientists.

The player is limited to an amount of science total until the completion of the challenge. There is absolutely no way to gain additional science until the challenge is completed. Once the challenge is completed, all of the disabled functionality is unlocked, and scientists are unlocked again as a possible job, as well as missing Speedscience awarded.

Strategy[]

Battle, Bloodlust, Miners and three levels of Coordination. The remaining science allows one level of Speedminer upgrade. (You'll need a lot of metal for HP equipment.)

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