Trimp | |
---|---|
Unlock
criteria |
Break the planet for the first time |
Reward | Perk: Resilience |
Goal | Complete The Block |
Rules
| |
Coordination doesn't drop | |
"Tweak the portal to bring you to a dimension where Trimps explode if more than 1 fights at a time. You will not be able to learn Coordination, but completing 'The Block' (11) will teach you how to keep your Trimps alive for much longer."
Rules[]
In this challenge, Coordination doesn't drop. This effectively means the player has to complete The Block with a single Trimp.
Trying to get Coordination results in the following message:
"Your scientists don't think that it's a very smart idea to try any of the suggestions in this book."
After the challenge is completed, all of the Coordinations which would have been otherwise found will be retroactively awarded.
Strategy[]
This challenge does not have to be completed after the first time you reach Zone 60. The reward is a survivability perk. If you intend to farm the first 60 zones, the perk is not necessary. However, it can still help if you are having some trouble surviving before level 50, and the challenge is not significantly challenging.
Counterpoint: A compounding health perk is extremely strong, and is essential to making progress after the Broken Planet. The Trimp challenge is relatively short and simple, and should be done as soon as you unlock it.
As with the scientist challenges, the major bottleneck is surviving one attack from a quick attacking enemy like a Snimp. Since only one trimp is fighting, you'll need to significantly upgrade your equipment to compensate. At level 11, shield, dagger, and boots can be prestiged to tier 3, while the others can only be prestiged to tier 2. Pushing forward to zone 12 will allow you to prestige to helmet tier 3, which makes the challenge easier.
With 20 toughness, this challenge can be done with all the equipments at roughly level 20-30 at their max prestige.
It may be wise to reset your perks beforehand. Perks like looting and pheromones are not helpful for the challenge. If you're using Perky, you can use the Scientist preset, with target zone 11.
Challenge² Strategies[]
For Mid-game, Amalgamators are a strong point to attempt Trimp² again, as they will improve your damage output and health. Due to their nature, you're still technically fighting with 1 Trimp, but can exponentially grow your army size by 1000x with health increasing by 40x, and damage increasing by 50% (additive) per Amalgamator. Doesn't seem like the universe likes this though, ͕s͕͕t͕͕u͕͕f͕͕f͕ ͕s͕͕t͕͕a͕͕r͕͕t͕͕s͕ ͕t͕͕o͕ ͕g͕͕e͕͕t͕ ͕a͕ ͕b͕͕i͕͕t͕ ͕w͕͕e͕͕i͕͕r͕͕d͕.
For end-game Trimp² runs, first note that the final target zone for this challenge is either 451 or 466, depending on which other Challenge² run zones are achieved, to reach the 60k cap. Trimp² gives relatively few points toward the cap, but it's also one of the easier runs.
Perky has a Trimp² preset for perk allocations.
Use poison enlightenment, and start raiding Bionic Wonderland maps from the first block of poison zones (236-240). When you reach the point where you can't afford the prestiges you're unlocking, jump forward to the next block of poison zones (251-255). From there, with some metal farming and with 1000 Nurseries or so, you should be able to raid prestiges up through BW530. Later, you'll get enough metal to actually buy them.
Raiding BW530 is sufficient to reach zone 466. Other zone targets may indicate different raiding targets (not tested).